UNM Computer Science

CS 413 - Introduction to Ray and Vector Graphics - 3 credit hours



Topics include ray-geometry intersections, viewing, lenses, local/global illumination, procedural textures/models, spline curves and surfaces, and statistical integration for realistic image synthesis. Students will write a raytracing renderer from scratch, exploring high performance implementations and realistic rendering.

Also offered as ECE 413

Prerequisite: CS 361L or ECE 331.