Chapter 6 Programs wireSphere: wire frame of recursively generated sphere shadedCube: rotating cube with modified Phong shading shadedSphere1: shaded sphere using true normals and per vertex shading shadedSphere2: shaded sphere using true normals and per fragment shading shadedSphere3: shaded sphere using vertex normals and per vertex shading shadedSphere4: shaded sphere using vertex normals and per fragment shading shadedSphereEyeSpace and shadedSphereObjectSpace show how lighting computations can be carried out in these spaces