Welcome to I LIKE PROCESSING! A sketchbook for Marcello Bastéa-Forte's Processing work.

About me? Just a student. Check out my website.

Processing is, in the most technical sense, a Java all-purpose library for graphics/input/output. In a more abstract sense, it's for making interactive art. In any case, that's how I see it and am using it.

The following are my initial exploits into using this program, (newest last!):

  1. [2004.09.10 07:49pm] cubed (108KB)first jab at processing (3d) [source]
  2. [2004.09.10 09:39pm] balloons (124KB)second jab at processing (really sucks) [source]
  3. [2004.09.10 10:10pm] fade (104KB)third jab at processing, success! (and marks the end of the first day) [source]
  4. [2004.09.11 08:42am] shadows (107KB)realtime shadows in 3d! renders a shadow map, then textures two quads. hold 's' to see shadow map [source]
  5. [2004.09.11 10:05am] water002 (107KB)really lame attempt at water particle simulation [source]
  6. [2004.09.11 10:31am] water003 (107KB)second really lame attempt at water particle simulation [source]
  7. [2004.09.11 07:01pm] md2loader (497KB)port of opengl md2 (quake2) model loader. with animation! [source]
  8. [2004.09.11 09:06pm] md2loader2 (495KB)updated md2 (quake2) model loader with fixed UI and ub3r-smooth cubic interpolation thanks to entheh [source]
  9. [2004.09.18 11:22am] madhatter001 (113KB)[game project] just a titlescreen and some framework code [source]
  10. [2004.09.18 03:50pm] Thing3d (107KB)beginning of an attempt to processify this drawing by Zack [source]
  11. [2004.09.19 09:18am] madhatter002 (120KB) [source]
  12. [2004.09.19 10:20am] madhatter003 (123KB)[game project] ok, added enemies and instructions. (game sprites by Zack) [source]
  13. [2004.09.19 04:16pm] blockhead001 (127KB)[game project 2] port of Blockhead! from MMF. Graphics by Dustin Friend. [source]
  14. [2004.09.19 08:42pm] blockhead002 (135KB)[game project 2] Ok, started adding game structure, you can now play through (no scoring) [source]
  15. [2004.09.19 09:09pm] blockhead003 (135KB)[game project 2] Fixed a few glitches [source]
  16. [2004.09.20 11:50pm] blockhead004 (139KB)[game project 2] Ok, finished! Release Candidate 1! If there are no bugs, it's done! [source]
  17. [2004.09.21 08:03pm] blockhead005 (140KB)[game project 2] Release Candidate 2! Fixed a few minor glitches, made minor adjustments, added 2x mode. [source]
  18. [2004.10.09 04:58pm] miff001 (121KB) [source]
  19. [2004.11.03 01:54pm] colorcube (107KB) [source]
  20. [2004.11.03 05:36pm] colorcube2 (106KB)a much less cpu intensive version of the above. looks better too. [source]
  21. [2004.11.20 12:27pm] madhatter004 (127KB)[game project] finally an update! added explosion by Zack and reworked the source to work with processing v0072 [source]
  22. [2005.03.26 10:56am] IKDemo (126KB) [source]
  23. [2005.03.26 05:49pm] IKDemo002 (127KB) [source]
  24. [2005.03.26 06:55pm] IKDemo003 (128KB) [source]
  25. [2005.03.26 10:36pm] IKDemo004 (129KB) [source]
  26. [2005.08.10 09:56am] windpainter (139KB) [source]
  27. [2005.08.10 09:57am] flyingplanes (138KB) [source]
  28. [2005.08.10 09:58am] flower (138KB) [source]
  29. [2005.12.26 01:18pm] ww3 (145KB) [source]
  30. [2005.12.29 12:42pm] ww3_1 (146KB) [source]
  31. [2005.12.29 01:20pm] ww3_2 (147KB) [source]
  32. [2005.12.29 02:28pm] ww3_3 (147KB) [source]
  33. [2006.05.07 03:08pm] ww4_1 (145KB) [source]
  34. [2006.05.09 12:27pm] sizetest (137KB) [source]