class Enemy extends Sprite { AnimImage image; public Enemy(float x) { this.x = x; this.y = -8; dy = 1.5; image = new AnimImage(loadImage("enemy1.gif"),16,16); } void draw() { int frame = 1; if (dx<-0.5) frame=0; else if (dx>0.5) frame = 2; image.draw(x-8,y-8,frame); } void update() { x+=dx; y+=dy; dx = 3*sin(y/25); for (int i=0; i248) alive = false; } }