CS 413 Vector Graphics CS 513 Real-time Rendering

Fall 2011

TTh 9:30-10:45

Mechanical Engieering 208


Instructor:

    Joe Michael Kniss
    Ferris 301G
    277-2967
    jmk (at) cs.unm.edu
    Office Hours: TTr 3:30-4:30*
    *Best to let me know you are comming, so I can be on time and in tune.

Info:

    Official class web page:
    www.cs.unm.edu/~jmk/cs413

Recommended Text

    Reasons you probably aren't as clever as you think

    Ray Tracing from the Ground Up Kevin Suffern, ISBN 978-1-56881-272-4
    Order this book online

    Realistic Ray Tracing Peter Shirley and Keith Morley, ISBN 1-56881-198-5
    Order this book online (currently on back-order)

    Note: text is not required, but recommended for the class.

Description

    This course covers the basic mathematics and design of ray-based graphics. Topics include ray tracing implicit surfaces and meshes, high dynamic range images, high quality sampling, material modeling, and effects. Students will write a complete working raytracer and produce realistic images. Students will also be encouraged to pursue high performance, parallel implementations and well engineered software.

Deliverables

    Assignments must be delivered electronically. Only 1 late assignment will be accepted with full credit (must be in before the next assignment is due). Any other late assignments will incur a 10% penelty per day. Students must solve 3-4 extra credit parts to achieve an A in the class.

Content **Subject to Change