CS491 Intro to Modeling & Postproduction

Spring 2009

Time: TTh 3:30-4:45

Location: Centenial 1026


Instructor:

    Joe Michael Kniss
    Ferris 301G
    277-2967
    jmk (at) cs.unm.edu
    Office Hours: TTh 10:00-11:00am

Info:

    Official class web page:
    www.cs.unm.edu/~jmk/IFDM210
    Class blog: imagehacking.blogspot.com

Description

    Students will learn to tie together three important aspects of digital image production: Modeling and Animation, Postproduction Effects, and Pipeline Development. The content of this course builds on the algorithmic knowledge gained in IFDM 152 to develop procedural animation methods and ad-hoc processing pipelines. Students will be challenged to develop an original aesthetic style while efficiently leveraging computational resources. Essential skills and concepts covered in this class include: GFX scripting languages (Lua and Mel), geometric and algorithmic problem solving, layers and compositing, basic image and color processing.

    The objective of this course is not to train students in any particular production software package (though we will use specific tools; Maya, Final Cut, etc..). Rather, students will learn how to think logically about the creative process so that vision can become reality while repetitive tasks are automated.

Text

    There is no assigned text book for this class. Students will be expected to take advantage of application documentation and tutorials. Resourcefulness (finding the right information) is a key aspect of animation and production design. Students are encouraged to identify, document, and share community message boards, blogs, production examples etc... Additional resources will be made available via the class web page.

Grading

    A significant portion (30%) of the grade for this class is participation. Students must keep an online journal of class activities and assignments. The journal can be a blog, personal web page, or PDF document that must be available to the instructor but not necessarily the world. Assignments will be graded based on degree of completion, quality of results, and documentation of the process. The group assignment will be graded as a whole (50% of project grade) and with respect to the individual's contribution (50% of project grade). The group assignment is the final for this class.

    Grading Breakdown

    Late assignments will incur a 10% per day grade penalty. Students are allowed one free late day per-semester.

    Idea's for journal entries:

Course Content

    Modeling & Animation (4 weeks)

    Postproduction Effects (4 weeks)

    Pipelines (4 weeks)

    Collaborative Production: Assignment 4 (4 weeks)