CS491 Intro to Modeling & Postproduction

Spring 2010

Time: TTh 2:00-3:15

Location: Mitchel Hall 116


Instructor:

    Joe Michael Kniss
    Ferris 301G
    277-2967
    jmk (at) cs.unm.edu
    Office Hours: TTh 3:30-4:30

Info:

    Official class web page:
    www.cs.unm.edu/~jmk/IFDM210
    Class blog: imagehacking.blogspot.com

Description

    Students will learn to tie together three important aspects of digital image production: Modeling and Animation, Postproduction Effects, and Pipeline Development. The content of this course builds on the algorithmic knowledge gained in IFDM 152 to develop procedural animation methods and ad-hoc processing pipelines. Students will be challenged to develop an original aesthetic style while efficiently leveraging computational resources. Essential skills and concepts covered in this class include: GFX scripting languages (Lua and Mel), geometric and algorithmic problem solving, layers and compositing, basic image and color processing.

    The objective of this course is not to train students in any particular production software package (though we will use specific tools; Maya, Final Cut, etc..). Rather, students will learn how to think logically about the creative process so that vision can become reality while repetitive tasks are automated.

Text

    Suggested Text Light Science: Physics and the Visual Arts, Thomas D. Rossing and Christopher J. Chiaverina. This book is not required, but usefull. Because there is no assigned text book for this class. Students will be expected to take advantage of application documentation and tutorials. Resourcefulness (finding the right information) is a key aspect of animation and production design. Students are encouraged to identify, document, and share community message boards, blogs, production examples etc... Additional resources will be made available via the class web page.

Grading

    A significant portion (30%) of the grade for this class is participation. Students must keep an online journal of class activities and assignments. All assignments should be posted to your online journal, unless otherwise specified. The journal can be a blog, personal web page, or even PDF document (posted online) It must be available to the instructor but not necessarily the world. Assignments will be graded based on degree of completion, quality of results, and documentation of the process.

    Grading Breakdown

    Late assignments will incur a 10% per day grade penalty. Students are allowed one free late day per-semester.

    Idea's for journal entries:

Course Content

    Week 1 Light: Pixels and Paint

    Assignment 1 due Jan 21

    Create a blog and email blog location to the instructor. Your first post should be about color.

    Week 2 Color: Physics and Perception

    Assignment 2 due Feb 2

    Create a color wheel and tone strip image

    Weeks 3 and 4: Intro to programming in GIMP

    Assignment 3 due Feb 15

    Create a Gimp Script-Fu

    Week 5: Roll your own scripts

    Assignment 4 due Feb 25

    Create a Color Wheel using Script-fu

    Week 6: One of these things is not like the other

    Weeks 7 and 8: Command Lines and Good Times

    Assignment 5 (Midterm) Due Mar 25

    Create an animated sequence using a script. Note: Video Cameras can be checked out from the IFDM offices, but you are welcome to use the boring footage I provide. You can use either Gimp or ImageMagick; if you want to use gimp try googling "Gimp batch". Keep in mind that I want a single script that solves the assignment, however this script can depend on other, simpler scripts. This assignment will be much easier to motivate if you can find some example effects to emulate. Again, please dont forget: Your solution must include a writeup, the script, the resulting video, all posted to your blog by the deadline.

    Some in-class samples

    Note: these were made for Cygwin on windows, some commands are different on Mac/Linux

    Mar 25th, Eyebeam Roadshow

    Class will meet at ARTS Lab for exciting hands on demos. Bring your laptops!

    April 6th Field Demo, DSH 144

    Class will meet in Dane Smith 144 for a hands-on demo of Field. This is a mac-lab so just bring your bodies this time.

    Homework 6: Script Clip

    Create a 5--30 second clip demonstrating basic composition and scripting skills. Your clip should have the following: You are allowed to work in groups of no more than 3 (exceptions MUST be approved by me). Each individual MUST report their contribution and unique writeups.
    Timeline
    1. Storyboards: Friday April 9
    2. Filming & Mock-up: Friday April 16
    3. Scrips, finished piece, writeups: Friday April 23
    Note, you should be planning and working on these elements in parallel, the sequence of due-dates should not imply that this is a serial process!

    Here is an example script for Photoshop. It just opens three files: 1, 2, 3. You will have to edit some of the paths to get it to run on your machine. Note that if you plan to use scripts in Photoshop, it is much much easier if you insall the "ScriptListener". Also, remember that any action you design in Photoshop can be called from a script and it IS possible to convert actions to droplets and call these from an external bash/python script.

    Final Piece, Due May 10

    Create/finish an image or animation of portfolio quality (high enough quality you might want someone else to see it). Note: ABSOLUTELY NO late assignments can be accepted