CS 534 Vector Graphics

Spring 2008

MW 1:00-2:15

Dane Smith 331


Instructor:

    Joe Michael Kniss
    Ferris 301G
    277-2967
    jmk (at) cs.unm.edu
    Office Hours: MW 3:30-5:30

Info:

    Official class web page:
    www.cs.unm.edu/~jmk/cs534

Recommended Text

    Ray Tracing from the Ground Up Kevin Suffern, ISBN 978-1-56881-272-4
    Order this book online

    Realistic Ray Tracing Peter Shirley and Keith Morley, ISBN 1-56881-198-5
    Order this book online

    Note: text is not required, but recommended for the class.

Description

    This course covers the basic mathematics of ray-based graphics. Topics include ray tracing implicit surfaces and meshes, high dynamic range images, high quality sampling, material modeling, and effects. Students will write a complete working raytracer and produce realistic images. Students will also be encouraged to pursue high performance, parallel implementations and well engineered software. The course is currently listed as a 500 level graphics course, but future versions will serve as an introductory class for undergraduates and graduates, undergraduates are invited to take this course.

Deliverables

    Assignments must be delivered electronically. Only 1 late assignment will be accepted with full credit (must be in before the next assignment is due). Any other late assignments will incur a 10% penelty per day. Students must solve 3-4 extra credit parts to achieve an A in the class.

Content

Resources