Grammers, a Game about Grammar and Speed. SETUP: The game is played with a set of 300 words, adjectives, nouns, verbs, adverbs and pronouns. There are two types of cards, Standard and Search&Form cards. Standard cards may include punctuation on them or not. STARTING / DYNAMIC: Players draw 15 cards from the set of words, players must always have 15 cards on their hand. Players can look at these cards, and arrange them in whatever order they desire. Players play a card face up alternatively in a single stack, referred to as Sintense. Players should be looking for "correct grammar" formation as the order of the cards gets placed. The Sintense may only contain at maximum, 20 cards at once. Once the 20 card limit is reached, the Sintense is discarded and a new Sintense is started by the next player in turn. The Sintense must contain at least 5 cards, before any given player can attempt to steal the Sintense. SINTENSE FORMING: Once correct grammar is formed, the spotting player must slam their hand onto the Sintense and can claim all the cards within the Sintence. Once a player claims a Sintence, the player must draw a Search&Form card (generally a conjunction). The player can look at any of the cards in the Sintence and has 10 seconds to form the longest grammatically correct sentence possible from the set of cards in the acquired Sintence. The player can use the Search&Form card to form the gramatically correct sentense aswell. Once the allotted time is done, the player must place the gramatically correct sentence in a stack and discard all the other cards which did not make part of the gramatical sentence. In addition, a player may merge one previously formed sentence with another, using a Search&Form card. This is called a Correct Grammar Sintense. Any "correct grammar" Sintense is subject to inspection by all the other players, it should be revised by the set of players and they must agree on whether the formed Sintence is gramatically correct or not. If the sintense does not posses correct grammar, the cards must be discarded. THE END: The game ends when there are no more cards in the set of words. The winner will be the person with the longest gramatically correct sentence. The game may also end when people are too intoxicated to correctly form sentences. EXAMPLES: PX: WORD PX, where X denotes player number. WORD, where word denotes any plausible word from the set of words. -EXAMPLE1- P1: The P2: crying P3: baby P4: cried P5: alone Players can now steal the Sintense at this point, since it contains at least 5 words and there is correct grammar within it. -EXAMPLE2- P1: A/An P2: banana(s) P3: orange(s) P4: apple(s) P5: trying P1: to/two/too P2: resist P3: arrest Players can steal the Sintense since "trying to resist arrest" is a gramatically correct sentence, even though it makes no sense. -EXAMPLE3- P1: I/he/she/they P2: travel(s) P3: far P4: because(of) P5: job P1: reason(s) Players can steal the Sintense since "I travel because of job reasons" is a valid sentence, however very poor. Playres can also use "he travels far because of job reasons". -SintenseBuilding- Assume P1 correctly snatched "trying to resist arrest" and snatches "I travel because of job reasons". Assume P1 draws "AND" from the Search&Form pile, P1 can now use "AND" to form "I travel because of job reasons AND trying to resist arrest". If players don't agree on the correct syntax of this Sintense, the Sintense must be discarded.