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Fast High Accuracy Volume
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Fast High Accuracy Volume
 
Index
Contents
List of Figures
List of Tables
Introduction
Volume Rendering Overview
Proposed Graphics Hardware Extension
Thesis Contribution
The Volume Rendering Integral
Derivation of the Volume Rendering Integral
Properties of the Volume Rendering Integral
Per Wavelength Calculation
Glow Parameter
Opacity and Blending
Piecewise Integration
Closed Forms of the Volume Rendering Integral
Only Attenuation
Only Emission
Completely Homogeneous
Homogeneous Particles with Variable Density
Linear Interpolation of Volume Parameters
Practical Implementations of Volume Rendering
Cell-Ray Intersections
Ray Casting
Cell Projection
Rectilinear Grid Resampling
Color Computations
Riemann Sum
Average Luminance and Attenuation
Linear Interpolation of Luminance and Intensity
Gaussian Attenuation
Pre-Integration
Summary
Cell Projection
Quick Review of View Independent Cell Projection
GPU-CPU Balanced Cell Projection
Adaptive Transfer Function Sampling
Synopsis
Ray Integration
Linear Interpolation of Luminance
Linear Interpolation of Attenuation
Computing
Computing
Domain of
Resolution of
Table
Linear Interpolation of Opacity
Initial Approximation
Improved Approximation
Synopsis
Results and Comparisons
Speed
Cell Projection
Ray Integration
Accuracy
Cell Boundary Smoothness
Conclusions
Computing Pre-Integration Tables with Mathematica
Vertex and Fragment Programs
Clipped Tetrahedron Projection Vertex Program
Fragment Program for Clipped Tetrahedron Projection
Volume Rendering Integral with Linear Attenuation and Luminance
Volume Rendering Integral with Partial Pre-Integration
Volume Rendering Integral with Linear Opacity and Luminance, Rough Approximation
Volume Rendering Integral with Linear Opacity and Luminance, Close Approximation
Bibliography
Index
About this document ...
Kenneth D Moreland 2004-07-16