
Notes taken by Elaine Raybourn

Xiolong Xhang
MuSE : Multiscale 3D Virtual Environment--
Based on the 2D zoomable interface such as Pad++.
Why Multiscale?
1. Large information structure, limited 'scale bandwidth' of human
interaction, need ways to deploy that scarce, scale-resource across the
needed larger range of scale (change the scale of interaction and
perception).
2. Collaborative Working: Combining larger tasks into subtasks.
Multiple
people work in the same virtual space but may be a different scales.
Multiscale environments must deal with object manipulation, locomotion,
and awareness.
3. Cross-scale object manipulation may mean that context
is lost as
objects are shared.
4. The speed with which users manipulate objects is an issue.
5. In a virtual environment, speed may be meaningless as a mouse may
be
able to "move" as quickly as an elephant. Should multiscale be
incorporated in teleportation?
6. Users working at different scales may not be able to 'see each other'
or work together.
7. Conclusions: an mCVE may allow users to gain experience working in
multiscale environments, mCVE could help improve object manipulation and
navigation in CVEs, users learn to problem solve at multiple scales.
Questions and Reactions:
Claire Knight, Malcolm Munro
Flexibility or Volatility? (Mutability)
Questions?
1. Is flexibility (or some form of 'good' mutability) going to always lead
to volatility?
2. Will mutability lead to enhanced automatability of CVEs? Will
mutability free the constraints of designers and users?
3. Information visualization VEs are often defined by the data, the
information itself may mutate as the VE mutates.
4. Distributed components, impact of remote users?
5. Data are not as restrictive as one might think. Data definition does
not need to be minimized for information visualization VEs.
6. Adding collaboration to visualizations creates a host of issues that
need to be dealt with. Can we make sense of all the changes?
7. Aspirations: To encompass change in a logical manner, customization,
allow for generative change.
Questions and Reactions?
Munro and Churchill
Introduction of Open Brainstorming Session
1. (Elizabeth)--Waterfall Glen--Social Scalability and the relationship to
boundaries. MOOs and MUDs are lightweight, the learning curve is not as
great as setting up a graphical virtual environment. The MUD is mutable in
that users can build independently of others. Mark Ackerman took a look at
the metaphors underlying the 'digital library.' Alan and Elizabeth are
examining the underlying metaphors of the term 'collaborative virtual
environment.'
2. Is an audio environment a CVE? Audio can offer presence and
co-presence.
3. Some users (mostly males between 18-24) log on to CVEs for
approximately 5 minutes and then leave. What is it that they are not
getting? Why don't they stay?
4. What defines an environment? How are environments lived, and how do
they change?
5. How do we support people moving from virtual environment to virtual
environment?
6. (Alan)--Football hooligans and Glasgow gangs--there is a close
connection to physical spaces, and patrolling borders. When spaces are
challenged, context becomes a defining parameter of the environment. What
is important is the individual's relationship to information that creates
knowledge.
7. Different modes of inhabitants may exist in the same space.
Len Wojak
Aviation System
1. Traffic Flow Management--Strategic Level, Air Traffic Control--Tactical
level
2. Different Users with Different Tasks
3. Different Operations--differing perspectives and perceptions toward
daily operations--including cultural (informal vs. formal) norms of
cooperation or competition.
4. Given the problem, what can we do to improve this situation beyond
improving efficiency?
Elaine Raybourn
Aviation System Problem: Contexts and Concepts to Consider for
Design
1. Different opportunities for Knowledge Management: decisions at
strategic, tactical, and
operational level
2. Different users-- different collaborative tasks
3. Different perspectives and perceptions toward daily
operations--including cultural (informal vs. formal) norms of cooperation
or competition
4. Different data are salient in each sub-system context
5. Collaborative decision-making--does is cross scale?
6. Who are the CVEs for?
7. Can a CVE encourage organizational change? If so, how?
8. Given the constraints of the problem, can CVEs help? What can we do
beyond improving efficiency?
Breakout session (entire group): The FAA problem
1. This problem is interesting because it is real, not just some beard
scratching researchers. The problem is also interesting due to it's legal,
political, economic, and cultural framework that influences the way the
system is designed. Perhaps the role of a virtual environment is to allow
the different groups (in this case, the airlines) to come to some
agreement of sorts.
2. KM--it might be a language representation issue. In a CVE which brings
together many several kinds of decision-makers, a mediator may be
necessary--and it should probably not be one of the stakeholders. Digital
workspaces may be combined with collaborative environments.
3. The solution may not be technical. Important questions may need to be
carefully asked about the role of the CVE and the desired collaborative
outcome.
4. Include the use of CVEs early in the design phase or decision-making
stage. CVEs are not just for our users, but also for us--the developers
and designers. A CVE could be used to examine information flow.
5. Cultural and social change is an important factor to consider in
software development.
6. Another issue in CVE development is the different levels of familiarity
with technologies.
7. Can organizational change be encouraged by collaborative virtual
environments?
8. Future of CVEs? VEs that encourage organizational change? User
involvement? There are a host of users that will help define the future of
CVEs.
9. Can "poorly" designed CVEs actually enhance communication and
collaboration? Is communication among users our end goal?
10. What kind of metaphor will be used to describe or characterize a
CVE?
11. The idea of a 'single' entity that is a CVE is breaking down. Now our
CVEs are socially derived hybrid environments, involving a variety of
communication media.
What did we get out of this workshop?
1. Collages--lightweight
tools can ease understanding complex problems.
Will virtual objects ever "move" real objects?
2. Mixed realities--in the future will we not be able to tell what is real
and what is not?
3. There are many different types of virtual environments that can expand
our thinking.
4. Augmented reality--when concentrating
5. Came with a lot of questions and I'm leaving with a lot of them.
6. Mixed reality--online internet-based systems--kids use them all the
time and they are our future users. They switch in and out of virtuality
and reality. We should be as spontaneous.
7. Air Transportation System discussion was appreciated! We should
distinguish between natural and artificial.
8. The future of CVEs could lead us to develop technologies that remind us
what it means to be fully human. We could create more technologies
that draw from our cultural experiences and those facets that make us all
uniquely human.
9. Coming from a non-CVE background, what is important is discovering what
the nature of collaboration is.
10. From a design perspective, what was interesting was the fay
different
CVEs
11. Enjoyed the social and cultural discussion around the development of
CVEs.
12. It was interesting thast the technologies were mixed, a paradigm shift
may be necessary. We may not just build up reality, but also a hybrid
reality.
13. There are concrete uses for CVEs. The examples used in the workshop
were good to think about the complexity of CVE design and our user
environments.
14. There were a lot of good ideas put out that I may be able to
incorporate in my research.
15. CVE Infrastructure will become an extension of our physical
environment, which may make us more aware of who we are.
Acknowledgements: Many thanks to Stereolab for inspiring the title of our workshop.
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