RESOURCEs are consumed in two ways: actively (through the action of
COMMANDs) and passively (to maintain UNITs and BUILDINGs). Both are
tracked by scheduling an event in the GLOBAL CLOCK schedule. When the
event is encountered and executed, the corresponding number and proper
types of RESOURCEs are deducted from the player's BANK. For example,
suppose a Consume(
) event is scheduled for GLOBAL
TIME 972, where
is a Scout UNIT. When the
GLOBAL CLOCK reaches 972, the Consume event is
removed and one unit of food (the maintenance cost of a
standard UNIT) is deducted from the BANK. Because Consume is
a repeating event (so long as the UNIT is alive), a new
Consume event is scheduled for GLOBAL CLOCK time
1012 (==972+40; see Section
).
The cost for each COMMAND is listed in Tables
and
. The maintenance cost for UNITs and
BUILDINGs is listed in Tables
and
, respectively.
When an event is encountered, if the player's BANK does not have enough of the appropriate type(s) of RESOURCE(s) to cover it, the event fails. The result of failure depends on whether the event was active or passive:
Active When a COMMAND fails, the result of the COMMAND is
simply not executed. RESOURCEs are, however, consumed, up to
the BANK's ability. For example, suppose BUILDING
was
attempting to Spawn a Soldier (cost: 1 food
and 1 iron). Suppose the BANK currently has 4 food
and 0 iron. The Spawn fails and no Soldier
is produced, but 1 food is still consumed.
Passive When a maintenance cost fails, the corresponding
UNIT or BUILDING is destroyed (starvation). RESOURCEs are still
consumed up to the BANK's ability to pay, however. For example,
suppose that the maintenance event for Building
(a
Fortress - maintenance cost: 1 food,
1 iron) is not met, though the BANK has 0 food and
3 iron. The Fortress is destroyed and the BANK loses
1 iron.
OPTIONAL RULE At the designers' discretion, the starving UNIT or BUILDING may defect to another player, rather than being destroyed. The exact conditions of defection are up to the designers, but MUST be documented in the player's guide.
Terran Lane 2005-11-10