Building Commands
Just like UNITs, BUILDINGs can execute commands, as specified in
Table
.
Table:
Commands available to BUILDINGs.
| Command |
Recur |
Length |
Target |
Description |
| Produce |
yes |
Tbl ![[*]](/usr/share/latex2html/icons/crossref.png) |
adjacent CELLs |
Produce one FRU of the RESOURCE for the CELL occupied by the BUILDING and
for every adjacent cell. Note: The Produce event
should be scheduled separately for each affected cell. |
| Defend |
yes |
instant |
none |
Defend the BUILDING from
attacks. In addition, while Defending, the BUILDING adds its
defense value to the defense values of any UNITs in any adjacent
CELLs. |
| Attack |
yes |
8 |
UNIT or BUILDING |
Attack a UNIT or
BUILDING within a radius of 2 CELLs of this BUILDING. |
| Spawn |
no |
25 |
UNIT type |
Create a new UNIT. The new
UNIT begins at the CELL occupied by the BUILDING. |
|
The properties of BUILDING COMMANDs are the same as for UNIT COMMANDs
(Section
). Like UNIT COMMANDs, the UI MUST
offer a way to select BUILDINGs, targets, and COMMANDS, and must
prevent the player from executing illegal COMMANDS.
Terran Lane
2005-11-10