Note that some of the strings in this analysis have been wrapped for readability. In the actual ZurkParser output, they MUST NOT be wrapped.
Description: "A comfy-looking couch, with a few cookie crumbs on it." Object declaration: sofa Description: "An ornate, Victorian, gilt-framed looking-glass. There's something not quite right about this one though. If only you could put your finger on it..." Object declaration: lookingGlass Description: "A large, blue door, with a shiny brass doorknob." Variable declaration: open(2) Object declaration: door Description: "A beautiful red rose. With big thorns." Object declaration: rose Description: "A small, cozy room with a fireplace. There's a blue door on the Northern wall. Beside the door is a window, through which you can see the garden." Object reference: sofa Object reference: lookingGlass Description: "A long-handled knife with a wickedly sharp blade. There's blood on the blade, and a bloody fingerprint on the hilt. It looks like your fingerprint. I wonder how that got there?" Variable declaration: sharpness(2) Variable declaration: broken(2) Object declaration: knife Object reference: door Absolute var reference: door.open Absolute var reference: Player.location Room reference: garden Absolute var reference: door.open print: "The door swings closed behind you." Absolute var reference: door.open print: "You bump your nose on the door. Maybe if you opened it first?" error: "Error in the game engine or description file" cond(3) Move declaration: north Room declaration: study Description: "A lovely garden filled with lillies, snapdragons, roses, petunias, and poison ivy. There is a door here to the South. Through the window beside the door, you can see the study." Object reference: rose Object reference: door Absolute var reference: door.open Absolute var reference: Player.location Room reference: study print: "The door remains open behind you." Absolute var reference: door.open Absolute var reference: rose.location print: "Your fairy godmother appears and grants your every wish. Game over. You win. Congratulations." print: "You bump your nose on the door. Ow!" cond(3) Move declaration: south Room declaration: garden Absolute var reference: Player.location Absolute var reference: Player.location Numeric arg reference: $1.open Numeric arg reference: $1.open print: "The door glides open on well-oiled hinges." print: "Hey. It looks like the door is ALREADY open. Imagine that!" cond(2) Action declaration: open(1) Absolute var reference: Player.location Numeric arg reference: $1.location print: "Sorry. You're not anywhere near that" Numeric arg reference: $1.Motility Numeric arg reference: $1.location print: "Ok. You got it." print: "Sorry. You can't pick it up." cond(3) Action declaration: get(1) Numeric arg reference: $1.location print: "You can't drop that because you don't have it. Duh." Numeric arg reference: $1.location Absolute var reference: Player.location print: "[thud] It hits the floor." cond(2) Action declaration: drop(1) print: "What? Leaving so early? Fine. Just reject me, then." cond(1) Action declaration: quit(0)