Definitions
The following definitions will be used in this document:
- ACTION
- An executable action that the PLAYER can take to
influence the GAME STATE. Declared in a GAME FILE by the
Action WDL statement.
- GAME FILE
- The text description that defines a game world.
- GAME STATE
- (Or just STATE) The complete description of the
game WORLD at a particular point in time. Includes the player
LOCATION, the LOCATION of all OBJECTS, and the state of all
VARIABLEs.
- INVENTORY
- The list of OBJECTs carried by the PLAYER.
- LOCATION
- A place in the WORLD, including both ROOMs and the
INVENTORY. At any time, the PLAYER MUST be at a ROOM LOCATION and
every OBJECT MUST be at a LOCATION (including, possibly, the
INVENTORY).
- MAY
- A requirement that the product can choose to implement if
desired. Can also indicate a choice among acceptable alternatives
(e.g., ``The program MAY do x, y, or z.'' indicates that the choice of
behavior x, y, or z is up to the designer.)
- MOBILE
- A THING that can be picked up (moved to the INVENTORY)
and relocated. See also SESSILE.
- MUST
- A requirement that the product must implement for full
credit.
- MUST NOT
- A behavior or assumption that must not be violated.
Violating a MUST NOT restriction will result in a penalty on the
assignment.
- OBJECT
- A thing in the world, other than the ROOM. It may or
may not be MOBILE. All OBJECTs have LOCATIONs and may have additional
VARIABLEs. The PLAYER is also represented as a special-case OBJECT.
OBJECTs are declared in the GAME FILE by the Object WDL
statement.
- PLAYER
- The human user that is playing an instance of the
Zurk game.
- PLAYER OBJECT
- Internally, Zurk represents the PLAYER
as an OBJECT having LOCATION and an additional variable, the
INVENTORY. The PLAYER OBJECT is automatically part of all
Zurk games and need not be explicitly described in the GAME
FILE.
- RECOVERABLE ERROR
- An error condition that the software can
ignore, correct, or otherwise recover from. The program MUST produce
a warning message and then cleanly continue with no corruption or loss
of valid data.
- ROOM
- A place in the WORLD. A LOCATION excluding the
INVENTORY. At any time step, the PLAYER MUST be at exactly one
ROOM. Declared in the GAME FILE by the Room WDL statement.
- SESSILE
- A THING that cannot be picked up or relocated. A
SESSILE THING can never change its LOCATION during the game.
- SHOULD
- A requirement that is recommended, but not required.
The designer may violate a SHOULD requirement, but should be
prepared to explain why.
- STATE
- See: GAME STATE.
- STDIN
- The standard input stream. Accessible in Java via
System.in.
- STDERR
- The standard error stream. Accessible in Java via
System.err.
- STDOUT
- The standard output stream. Accessible in Java via
System.out.
- TRACE FILE
- A file output during the execution of the
Zurk program that records all I/O interaction with the
PLAYER.
- UNRECOVERABLE ERROR
- An error condition from which recovery is
impossible. The program MUST produce an error message describing the
condition and then cleanly halt.
- VARIABLE
- A variable in the WORLD that can take on one of a
discrete set of VALUEs. In Zurk, all VARIABLEs are
associated with OBJECTs (including the special, PLAYER OBJECT),
though they may be declared outside the context of an OBJECT.
VARIABLE NAMEs may be non-unique, but fully qualified
NAMEs must be unique. A VARIABLE is declared by the
Variable WDL statement.
- WARNING
- A message printed to the PLAYER indicating that she
or he has executed an illegal command. (E.g., attempted to execute
an undefined action, attempted to move in a disallowed
direction, provided too many or too few arguments to a command, etc.)
- WHITESPACE
- Non-printable characters including (but not limited
to) space, horizontal and vertical tabs, newlines, and carriage
returns. See the Java JDK API call Character.isWhitespace().
- WDL
- WORLD Description Language, v. 1.0. The WDL specifies
the syntax and semantics of GAME FILES.
- WORLD
- A complete Zurk game world, i.e., a set of
ROOMs, VARIABLEs, OBJECTs, and ACTIONs, along with the state
transition model for them.
Terran Lane
2005-02-28