Building Types and Properties


Table 4: Building types.
Bldg. Type Att. Def. Build Cost M. Cost M. Time Capture Val
Town 1 1 1 food; 2 wood 1 food; 1 wood 80 5 food; 3 wood
Fortress 5 3 1 food; 1 wood; 1 iron 1 food; 2 iron 75 3 food; 3 iron


Table 4 gives the types of buildings that JCiv MUST support. All BUILDINGS have the following properties:

Attack (Att)
The attack value of this BUILDING. All BUILDINGs can attack CELLs within 2 squares of them. See Section 4.6 for details on attacks by BUILDINGs.
Defense (Def)
The defense value of this BUILDING when attacked. This value is doubled when a BUILDING is assigned to Defend. See Section 4.6 for details.
Build Cost
RESOURCE cost to create a BUILDING of this type, paid on completion.
Maintenance Cost (M. Cost)
RESOURCE cost to maintain this BUILDING, paid every ``Maintenance time'' ticks of the GLOBAL CLOCK.
Maintenance Time (M. Time)
How often the ``Maintenance cost'' of this BUILDING must be paid, in ticks of the GLOBAL CLOCK.
Capture Value (Capture Val)
The potential RESOURCEs that can be acquired by Invadeing this BUILDING. See Section 4.3.5 for details on capturing resources.

All BUILDINGs have a vision radius of 3 CELLs.

All BUILDINGs have 3 ``damage points''. That is, a BUILDING must be successfully Attacked 3 times to be destroyed, or successfully Invaded 3 times to be occupied.

OPTIONAL RULE As with UNITs, additional BUILDING types with different or novel properties can be offered.

Terran Lane 2005-04-04