Torin Adamson is a graduate student continuing his Computer Science degree at UNM.
His current research is in human-robot collaborative motion planning and haptic-guided protein interaction with motion planning techniques.
He has a background in video game engineering and realtime computer graphics, as well as creating networked game applications.
In his free time he experiments with game engines and working with open source software.
- Torin Adamson, Hao-Tien Chiang, Meeko Oishi, Lydia Tapia. "Busy Beeway: A Game for Testing Human-Automation Collaboration for Navigation", In 2017 ACM SIGGRAPH Conference on Motion in Games (MIG), Barcelona, Spain, Nov. 2017. (pdf, Bibtex)
- Torin Adamson, John Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Kelley, Lydia Tapia, "Molecular Tetris: Crowdsourcing Molecular Docking Using Path-Planning and Haptic Devices", In Proceedings of the ACM SIGGRAPH Motion in Games (MIG), pp. 133-138, Los Angeles, CA, U.S.A., Nov. 2014. (pdf, Bibtex)
- Torin Adamson, John Baxter, Kasra Manavi, Bruna Jacobson and Lydia Tapia, "Crowdsourced Molecular Docking Using Path-Planning and Haptic Devices", In Proc. RSS Workshop on Robotics Methods for Structural and Dynamic Modeling of Molecular Systems (RMMS), Berkeley, CA, U.S.A., July 2014.
(pdf, BibTex )