B C D F G L P R S T V X Y
B
- back(float) - Method in class Turtle.Turtle
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Move Turtle backward.
C
- clearTurtleHistory() - Method in class Turtle.Turtle
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Delete the Turtle's previous history and clear all previous drawing.
- closeToPath(float) - Method in class Turtle.Turtle
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Answer question: if Turtle moves forward a distance will it cross its
previous path.
- currentPenState - Variable in class Turtle.Turtle
-
- currentTheta - Variable in class Turtle.Turtle
-
- currentX - Variable in class Turtle.Turtle
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- currentY - Variable in class Turtle.Turtle
-
- curveToPoint(float, float) - Method in class Turtle.Turtle
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- curveToPoint2(float, float, float) - Method in class Turtle.Turtle
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D
- distanceFromPoint(float, float) - Method in class Turtle.Turtle
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Calculate Turtle's distance from a point.
- draw() - Method in class Turtle.tLine
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- draw() - Method in class Turtle.Turtle
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Draw method; draw Turtle's history to the screen.
- drawTurtle() - Method in class Turtle.Turtle
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Draw the Turtle (a small blue triangle) on the screen.
F
- FILLED - Static variable in class Turtle.penStates
-
- forward(float) - Method in class Turtle.Turtle
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Move Turtle forward.
G
- getHeading() - Method in class Turtle.Turtle
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Get the Turtle's current heading (angle).
- getPenState() - Method in class Turtle.Turtle
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Get the Turtle's current pen state.
- getX() - Method in class Turtle.Turtle
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Get the X coordinate of Turtle's current position.
- getY() - Method in class Turtle.Turtle
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Get the Y coordinate of Turtle's current position.
- goToPoint(float, float) - Method in class Turtle.Turtle
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Jump Turtle to input point.
L
- left(float) - Method in class Turtle.Turtle
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Turn Turtle to the left.
P
- p0 - Variable in class Turtle.tLine
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- p1 - Variable in class Turtle.tLine
-
- PENDOWN - Static variable in class Turtle.penStates
-
- penDown() - Method in class Turtle.Turtle
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Set Turtle's pen state to PENDOWN.
- PENFAT - Static variable in class Turtle.penStates
-
- penStates - Class in Turtle
-
- penStates() - Constructor for class Turtle.penStates
-
- PENUP - Static variable in class Turtle.penStates
-
- penUp() - Method in class Turtle.Turtle
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Set Turtle's pen state to PENUP.
- pop() - Method in class Turtle.Turtle
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Return Turtle to last saved state and remove ("pop") that state from the
stack.
- printLine() - Method in class Turtle.tLine
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- printPoint() - Method in class Turtle.tPoint
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- printTurtleHistory() - Method in class Turtle.Turtle
-
- push() - Method in class Turtle.Turtle
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Save ("push") Turtle's current state to the stack.
R
- right(float) - Method in class Turtle.Turtle
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Turn Turtle to the right.
S
- setHeading(float) - Method in class Turtle.Turtle
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Set the Turtle's current heading (angle).
- setPenState(int) - Method in class Turtle.Turtle
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Set the Turtle's current pen state.
- setWrapAround(boolean) - Method in class Turtle.Turtle
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Turn wrap-around on and off.
- setX(float) - Method in class Turtle.Turtle
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Set the X coordinate of Turtle's current position.
- setY(float) - Method in class Turtle.Turtle
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Set the Y coordinate of Turtle's current position.
- state - Variable in class Turtle.tLine
-
T
- theta - Variable in class Turtle.tLine
-
- tLine - Class in Turtle
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- tLine(tPoint, tPoint, float, int, PApplet) - Constructor for class Turtle.tLine
-
- tPoint - Class in Turtle
-
- tPoint(float, float) - Constructor for class Turtle.tPoint
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- tPoint(double, double) - Constructor for class Turtle.tPoint
-
- tPoint() - Constructor for class Turtle.tPoint
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- Turtle - package Turtle
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- Turtle - Class in Turtle
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Turtle class, implements a LOGO Turtle for Processing
- Turtle(PApplet) - Constructor for class Turtle.Turtle
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Basic constructor, creates a Turtle in the middle of the screen.
- Turtle(Turtle) - Constructor for class Turtle.Turtle
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Copy constructor, creates a copy of the input Turtle.
V
- VERSION - Static variable in class Turtle.Turtle
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X
- x - Variable in class Turtle.tPoint
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Y
- y - Variable in class Turtle.tPoint
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B C D F G L P R S T V X Y
Processing Library Turtle by Leah Buechley. (c) 2016