1 00:00:03,120 --> 00:00:05,510 all right lecture 17 was about folding polygons into polyhedra and today we will do it with real pieces of paper uh but before we get there i want to talk about some things we could make um there's uh in lecture i demonstrated this uh perimeter halving technique where you take any convex polygon and you pick any point on the perimeter then you measure out the perimeter halfway on each side you get the antipodal point y and then just glue locally you you glue everything around x and around y uh so i mean you just start we call the zipping where you don't glue any extra material in here you just start zipping these guys together i guess these circles are when you happen to hit this vertex but then you just keep going zip zip zip zip zip zip zip zip zip zip zip zip all right so that's one thing we could make with convex polygons slightly more general is called pitaform this is defined in the textbook and the the idea is instead of a convex polygon you could take any convex body it could have some corners or it could be smooth so this is what we call a convex or what i'm going to call today convex 2d body meaning it can be smooth in addition to polygonal uh and then you pick any point on the boundary and you know you measure out the perimeter halfway x and y and you uh glue in exactly the same way okay now this does it does not follow from alexandra's theorem that this will make a convex thing but it follows from a slightly more general form of alexandro's theorem called alexandro pogrilov theorem so pogo love was uh or is was a student of alexandrov uh and he he edited some things that alexandrov wrote but then also uh pogrelov proved some wrote his own papers and proved some stronger versions of alexandrov's theorem that hold for smooth bodies not just polygonal folding so alexandra's theorem you recall if you have a convex polyhedral metric homeomorphic to a sphere then it's realized by a unique convex polyhedron so the pogrilov's extension is that if you have everything except the polyhedral part so if you have a convex metric homeomorphic to a sphere so topologically it's a sphere uh but we omit the polyhedral part so polyhedral was that you have finitely many vertices now i can have in some sense i have infinitely many vertices i mean just just a little bit of i mean infinitesimal curvature at every point here then it's realized by a unique convex 3d body so same concept of a convex object uh well i should say uh this is really the surface of so a convex body i should probably define that convex body is one where you take any two points and you draw the straight line and you stay within the body for the entire straight line so that's convex you take any two points like this one and this one draw a line between them you stay inside uh so here we have us i mean the body i mean the body is the piece of paper we're going up here uh we have a 3d body uh but then we just look at the surface of it the boundary and that's going to be the surface we make so uh convexity i mean technically that surface is not convex it's the interior that's convex because you can draw lines through it and you stay inside okay so uh this is exactly the same thing but instead of polyhedron here we have body because we didn't have finitely many vertices and i'm not going to prove this theorem but uh existence is basically the same proof you just take a limit so you can polygonalize uh with you know lots of little edges here add little points and take the limit as that approximation gets very very close to the actual curve at all times you have a polyhedron you will it's easy to show you can you will converge to a convex body the uniqueness is the harder part i believe i haven't read the proof but uh it was more challenging i think that took 20 years or so to settle uniqueness alexandra was like 1950 this theorem i think is 1973 the final version but uh the version without unique was approved back in 1950 so uh that's something else we can do instead of cutting out a polygon we can cut out a nice smooth thing or you can add some kinks and be smooth elsewhere as long as it's convex then you're guaranteed that you're we're only g we're only gluing together two convex points could be flat or could be strictly convex which means we'll have at most 360 degrees of material at any point because always going to at most 180s and so we will have a convex metric meaning always at most 360 of material everywhere so then this theorem applies so we'll get a unique thing another thing we can make is called a d form and i have some examples of d forms here so the idea with the d form is you take two convex 2d bodies so here they have some straight parts and some curved parts of the same perimeter i pick one point from one body and i pick another point from the other body i attach them there and then i zip so i'll be zip zip zip zip zip zip zip zip zip zip zip zip zip zip zip that's where wherever my fingers were at the same time those are points that get glued together and this is what the convex body you get again alexandre pogarilov applies because we're still only gluing two convex points together at any point as long as these guys have matching perimeter we'll be okay and so we will get a unique convex 3d body in this case we get this fun fun kind of shape so this is what i suggest we make deforms tend to look a little bit cooler uh somehow because they have two polygons and the one that's particularly easy to build is two copies of the same shape but then you don't want to glue corresponding points like if i glued this this point to that point i would just get a flat doubly covered thing and that's boring but you just pick some other point and glue it to glue non-matching points then it it acts like you have two very different convex bodies it's kind of cool i have some images of d forms here there's actually a whole book on d forms by john sharp they're invented by this guy tony wills who's an artist at the top the quote is there's no such thing as an ugly deform so we are guaranteed success here and also it says they surprise confused can be addictive they're an intellectual virus beware so you've been warned i think i have these are some this is tony wills the inventor uh now for the from the artistic perspective you don't have to start from convex polygons we're going to start from convex convex bodies because they're guaranteed to work if you're careful to satisfy alexander pogarilov you can have a convex metric even though you start from non-convex bodies although in this case he's actually getting non-convex shapes as well more typical d-form is something like this this is made from two ellipses and he builds them out of metal this is a simulation by this guy kenneth brack who has this software called surface evolver and it's usually used for computing minimal surfaces soap bubbles and things like that but here it's computing what d forms look like approximately and so this is an example of taking two ellipses and instead of if you glued matching points they would be flat but then you change the rotation so here they're rotated by 22 and a half degrees rotated by 45 degrees rotated by 90 degrees so you get this nice kind of continuum of different things that you could zip together so i propose we make some and so you have your scissors and tape what we if you don't have two sheets of paper get some from the front and so everyone have scissors tape everything gonna have to share a bit um so what we wanna do is make two identical convex shapes so you have some here two rectangles or valid convex shapes you could cut not at all everyone should do something different i'm just gonna make sure they're nicely aligned hold on tight because you don't want them to let go and then just cut always turn left with your cutting you can be smoother just always turn left and once you have your two shapes uh you pull them apart make sure you do not glue corresponding points pick some other points and attach them together with tape here's where it gets a little bit challenging smooth curves it's a little harder to tape them together so you probably have to use a bunch of points of tape so to speak not literal points and then just tick tick tick before you get all the way you wanna make sure you can i can do something all right here's my deform mostly convex kind of fun so a funny thing you'll notice about deforms if you if you made yours smooth so if you don't have any kinks on the outer boundary then the surface looks smooth it's kind of nice um the other thing is i mean there's this noticeable seam where you taped things there you're not smooth obviously you've got a crease along the seam uh but also it looks like all that the surface is doing is kind of taking the convex hull the envelope of that seam so there's two properties we observe one is that it looks smooth except at the seam and the other is that the whole surface is the convex hall of the 3d seam and i want to prove both of those things those are both true facts but first i need to define some things but so we're going to prove that d forms are smooth and other good things this is a paper that was originally a class project in this class i think in 2007 sounds about right submitted during class it looks like or just after semester with greg price d forms have no spurious creases so what's a d form uh you take two for us is going to be two convex shapes of equal perimeter you glue two points two corresponding points p and q together and then you zip from there we can actually talk about something even more general which we'll call a seam form the seam form you can have multiple convex shapes a little harder to imagine but you can join multiple points together maybe you zip or you join all three of those corners together as long as you have at most 360 of material everywhere be fine maybe do some zipping i'm not going to try to figure out exactly how this gluing pattern works but you find a gluing pattern where you don't violate anything so it looks like if i do this one i better have these guys also a little bit sharp so that they don't add up to too much angle there so these three points would also join together this would be like three petals in a uh like a seed pod or something you know like those leaves that wrap around uh little fruits or something i won't try to draw it but i guess i will try to draw it something like this so that's that's a thing this could even fold not exactly a sphere but something like a sphere so seam forms you can have any number of convex shapes and glue them together however you want provided at all points uh you satisfy alexander of pogo reel off so you only have at most 360 degrees of material and you are topologically a sphere then you have a seam form so most of the theorems i'm going to talk about apply to general seam forms but we're interested in d forms and petaforms in particular so let me tell you some theorems about seam forms theorem one is that seam form equals a convex hull of its seams so the seams in general are these parts where you did gluing wherever you tape stuff the boundaries of the convex polygons those are the seams they map to some curves in 3d if you take the convex hall claim as you get the entire seam form [Applause] that's actually pretty easy to prove then the second claim is there aren't many creases other than the seams of course the seams are usually going to be creased and these creases are going to be line segments and not just any line segments but their endpoints are pretty special so the claim is that the the creases have to be line segments connecting basically connecting strict vertices what do i mean by strict vertex something like these three points which come together provided the total angle here is strictly less than 360. i call that a strict vertex whereas these points connecting from here to here uh those don't count as strict vertices they are they do have curvature but only infinitesimal curvature because i mean this is essentially 180 degrees of material just slightly less because it's curved so only where i have kinks can i potentially have strictly less than 180 and if i join them together to be strictly less than 360 that's a strict vertex so potentially i have a seam coming from here uh also at the other end point so in this picture i read i might have a seam line i might have a crease like this i might have a crease like this i might have a crease like this potentially but in something like a deform there are no strict vertices if if these were smooth so i'll assume here these are smooth you could call it a smooth d form if you like then there's no vertices no strict vertices only these sort of barely barely vertices uh so there can be no creases okay there's one other situation which is creases could be tangent to seams uh this should seem impossible because the way i've defined things it is impossible if your tangent to a seam that would be like you're like this how am i supposed to have a crease inside that's tangent to the seam the answer is you can't if if these regions are convex you can't have them this statement is actually about a more general form of seam forms where you can have a non-convex piece so in general seam form you have a bunch of flat pieces and you somehow suture them together so that you satisfy alexander progresov and now you could have a tangent right i can i could for example have a crease that emanates from there or crease it emanates from there but right now it has nowhere to stop the only way for these creases to actually exist is if there's a a kink here then this could go from there to there so this is starting at a vertex and ending tangent you could of course also start tangent and n tangent if there's another bend okay but claim is all creases look like that which means if you carefully design your thing or vaguely carefully such as a smooth d form then you're guaranteed there are no creases which is what we observe so this is like justifying our intuition from these examples one other case is the pitiform so p deform does actually make vertices at this point x is going to be a strict vertex because it has less than 180 of material so definitely strictly less than 360. same with y so p deform is potentially going to have a seam from x to y but that's it has it most sorry a crease from x to y has at most one crease i think most examples we've made do have such a crease from x to y okay uh let's prove these serums or at least sketch the proofs don't want to get too technical here so to prove the first part that the scene form is convicts all of it seems uh it's helpful to have a tool here which is a theorem by minkowski we'll call it minkowski's theorem although he has a bunch it relates convex things to convex hulls it says any convex body is the convex hall of its extreme points what are extreme points extreme points are points on the surface where you can touch just that point with a tangent plane so if you think of polyhedra these are vertices of the polyhedra but i want to handle things that are smooth so they may not might not really have any vertices in general i have some convex body if i can draw imagine this is in two dimensions if i can draw a tangent plane it just touches at a single point then i call that point extreme let's look at an example here here i believe every seam point is going to be an extreme point because i can put a tangent plane it just touches at that point okay what am i distinguishing from well for example this point this surface is developable we know it's ruled so there's a straight line here you can see it in the shadow in the silhouette if i try if i said is this point extreme i try to put a tangent plane on the only way to get a tension plane is to include this entire line so it's impossible to just hit this point or any point along that line in fact every interior point i claim you cannot just hit that point you've got to hit an entire line whereas at the seam i can do it i can angle between this and this there's a tangent plane because this is curving that only hits at one point if i had a straight segment then the endpoints of the straight segment of the seam would be extreme but the points in the middle of the segment would not be extreme okay so that's the meaning of extreme and we're going to use this because i claim that these interior points can never be extreme so it could only be the uh it can only be the seam points that are extreme and therefore we are the convex hall of the seam points because we are the convex hall of the extreme points okay how do we argue that so i claim an extreme point can't be locally flat and at the same time be convex because convex in 3d that's what we need if you had a point and it just meets a tangent plane at that single point that means locally you're kind of going down from that plane if you think of that plane as vertical so here here so this is a situation okay i want to prove this uh to prove it i need to introduce another tool which is a generally good thing for you guys to know about so kind of an excuse to tell you about the gauss sphere which i don't think we actually cover in lectures but might come up again uh gauss sphere is a simple idea for every tangent plane let's just look at think of this single point okay i want to look at the it's called the tangent space look at all the tangent planes that touch this point because this tangent plane this particular tension plane i drew only touches that one point it has some wiggle room right i can i can pick any direction just wiggle and and rotate the plane around this point and it won't immediately hit the surface i've got a little bit of time before it hits the surface so there's uh there's a two-dimensional kind of space of tangent planes that touch just this point uh because there's at least one i've gotta have some lego room so i wanna draw that space and a clean way to draw the space is for every such plane to draw a normal vector perpendicular to the plane take the direction of that normal vector and draw it on a sphere say unit sphere so this is a sphere this one looks pretty vertical so that would correspond to the north pole of the sphere so that direction becomes a point on the sphere think of it as this vector from the center of the sphere to the north pole okay but we'll just draw it as a point and because i've got a two-dimensional space of maneuverability or rotatability of this plane i'm going to get some some region which maybe i should draw like this of the sphere those are all the possible tangent directions to or say normal vectors of tangent planes at that point so this is called the gauss map where you map all these normals to the gauss sphere which got sphere just unit sphere fun fact the area of that thing which is the map of all the tangent normal directions equals the curvature at that point you may recall at some point curvature is actually gaussian curvature so that's why gauss is all over the place here uh now because this i claim this is a two-dimensional space this thing will have positive area therefore this point that vertex has positive curvature on the surface and yet it was supposed to be in the middle of one of these flat shapes that's supposed to have zero curvature contradiction okay or stated more positively if i have a point that is an extreme point it's only touched by one of these planes i have this flexibility therefore i get area therefore it is not uh locally flat so it must be a seam point could be one like this where i'm barely non-flat but i am non-flat there's kind of infinitesimal curvature here or it could be one of these points where i'm very non-flat or i guess p and q x and y here are other examples of uh here i'm very not flat i've only got 180 degrees of curvature roughly so it's got to be one of those if you're going to be the extreme point therefore all the extreme points are seam points therefore convex hall of the extreme points is the convex hall of the seams and that is your seam form okay so that's part one it's pretty easy let me tell you about part two part two builds on part one that's one reason why we care about it so part two is that there are no spurious creases uh unless you have strict vertices then you could connect those up all right so let's look at a locally flat crease point actually at this point i should probably mention this paper i think of as a forerunner to the uh how paper folds between creases paper which is the that hyperbolic paraboloids don't exist you may recall there are theorems about what creases look like what world surfaces look like and so on between creases in that setting we prove things like straight creases stay straight and and all these good things here it's a little bit different because we have kind of two levels of creases there's the seam which is special and then we're imagining hypothetical creases between the seam and you know could you have a curved crease claim is no uh claim is all the creases in between the seams have to be straight uh and in fact they can't look like this they have to be at corners somehow so that's what we're going to prove but a lot of the same techniques most of the same definitions this paper was kind of a warm-up i feel like for the non-existence of hyperbolic paraboloids although they're they use a lot of same tools they have two of the same authors but uh they're not there's no theorem that really is shared between the two they're not identical okay so we're looking we're looking inside a flat region we're imagining let's look at a crease point it lies on some crease locally and it's a folded crease so uh i'm gonna wave my hands a little bit but imagine a folded crease maybe it's a curve we don't know it's folded by some angle some non-zero angle otherwise it's not a crease so locally it looks like two kinds of kind of planes at least to the first order they're going to be planes maybe something like this i'm going to draw the creases straight because to the first order it is straight but it might be slightly curved so we'll look we're looking at a point here and my point is it's it's bent by some angle so i'm going to draw the two tangent planes there's a tangent plane on the right whatever the surface is doing on the right there's a tangent plane over there whatever the surface is doing on the left of the crease there's a tangent plane there they are not the same plane because we are creased whatever the crease angle is that's the angle between these two planes okay i want to look at this tangent space again a little bit you can think of it the tangent space at the least it has this tangent plane for this point you have at least this tangent plane and at least this other tangent plane and so in particular you have to have the sweep between them so that you get at least a one-dimensional set there now this is this can happen so we're not going to get a contradiction we're not going to suddenly discover there's a two-dimensional area and get that it wasn't flat but at least we've got a one-dimensional arc on the on the gaussian sphere here we've got something like this so far this is one extreme tangent plane on the left this is extreme tension plane on the right these two points correspond to those two and then we've got the arc of you can sweep the tangent plane around and still stay outside the surface okay well that's interesting it's interesting because all of those tangent planes share a line right which is going to be it's this line that i drew here i mean you look at these two planes there's a line that they share and if you rotate the plane through that line you'll still pass through this point and you won't hit the surface so in fact all those tangent planes share this line i think we actually just need these two so if you don't see that don't worry there are these two planes there's a line there they're tangent which means uh that line is on or outside the surface these tangent planes don't hit the surface i mean they touch the surface barely but they don't go interior okay so what well i claim that in fact the surface must touch this line claim the surface at least locally it's got to follow along that uh intersection line of the left and right tangent planes why it comes down to this guessing sphere thing we know that the surface lies inside these two planes there's this wedge here and the surface must be below we also know the surface comes and touches it at this point could it from here kind of dip down away from this line i claim no if it dipped down then there'd be a third tangent plane which would be you know the tangent plane could follow and dip down as well and then we've got not just a one-dimensional arc but we're actually going to get a whole triangle in the gauss sphere once you have a whole triangle that means you weren't flat you have positive curvature so we're looking at a locally flat crease point somewhere in the middle of one of these polygons so in fact you you can't afford to dip down because then you'd have at least a little bit of curvature there because you have zero curvature you've got to have you've got to stay straight so that means that the surface locally has to exist along the segment in both directions until something happens now we assumed that our point was locally flat and a crease point uh so this the surface must continue in this direction until we reach a point that is either not locally flat or not a crease point i claim it's got to remain a crease point because look you're following along this intersection line of these two tangent planes these remain tangent planes these are not only tangent planes of this point they're also tension planes at this point and potentially any point along this segment as long as the surface is here they are tangent planes and therefore you are creased here i mean you can't be smooth if you're come if you're butting up against these two tangent planes okay so crease must be preserved so the only issue is locally flat it could be at some point you become not locally flat and that indeed happens that's when you hit the seam you hit the seam then you're no longer locally flat so this proves the creases must be line segments between two points on the seam there's a little bit more to prove which is uh either hits a strict vertex or it's tangent to seams and this basically follows the same argument that if you hit something other than a strict vertex or a seam you would have positive curvature where you shouldn't basically so i'll just i'll leave it at that i think that's enough of the proof get the idea why creases can't exist any questions about that all right um i have a few more questions um one question is what exactly uh can we go see more examples of rolling belts and in some sense this example is an example of a rolling belt so deforms you take two say ellipses and the seam that connects them is a rolling belt and this is an illustration of the rolling action as you change which point glues to which point let's say i fixed this point i could glue to this one or to this one or to this one or to this one and then i zip around that's the rolling of a belt okay more generally i can draw a picture so more generally a rolling belt from the viewpoint of a gluing tree is that you have basically it's like it's like a conveyor belt like on a uh at the airport or on a tank or something you've got treads here and this can roll so if i mark a point let's say i mark this point and i roll it around this way a little bit this point maybe stays stationary and i end up with something like this and what that means is whatever this guy glued to over here is now over here so we're changing the gluing this guy is now getting glued to some point like this because it kind of rolls around so in general you're rolling this but then you're always just gluing across this path for this to work every angle out here must be less than or equal to 180. like the material that's out on the outside remember the gluing tree has the outside of the polygon in here the inside of the polygons out here so all the materials on the outside here all of these things must be less than equal to 180. if you can find a path in your gluing tree where you've got less than 180 material all around you then you can do this rolling and no matter how you roll and then just glue across you will still have a valid gluing a valid alexandrite gluing so that's what rolling belts look like in general we see them all over the place with these deforms the simple example i showed in classes when you take a rectangle you glue into a cylinder and now up here i've got a rolling belt because if you look at the sides here i've got at most i've got actually exactly 180 degrees of material all around the belt and so i could collapse it like this or i could collapse it let me tape it a little hard to hold everything [Applause] so i could uh if you look at this belt i could collapse it like this or i could roll it a little bit and collapse it like that or i could roll it a little bit collapse it like that roll it a little more collapse it like that all of these are valid gluings because they're always gluing 180 to 180 and that's what rolling belts are okay here's yeah not worry about that uh does the broken applet work now i don't know why it wasn't working probably some conflict with suspension or just the job installation was bad but here it is it's it's freely available online you draw your graph it's a it's a little hard to just use you can't just it's hard to draw an exciting example here i'll draw a tetrahedron because that's simple uh the in this case it's abstract so all of these edges are unit length it's kind of like tree maker you separately specify the lengths then you say compute and it will find uh in this case it's a tetrahedron an equilateral regular tetrahedron it's a little hard to see because it has got a really either weird field of view or a lot of perspective here so but this is a regular tetrahedron you can verify that by say making these lengths some of these lengths longer i'll make three of them five so then this is like a pyramid of course we're just essentially applying koshi's rigidity theorem here and say oh this uniquely assembles into this spiky tetrahedron but if you have some you could in principle draw in a cross here with the appropriate gluing it's a little tricky to draw in because you have to also triangulate this be hard to do from scratch to compute gluings but in theory especially if you use software to compute the gluings and compute shortest paths in a glued polygon which we'll be getting more to next class uh next lecture is about algorithms for finding gluings then computing shortest paths then uh you could use that as input to this software which will then compute what the 3d polyhedron is so that's the alexander implementation this is by i think a student of bubenko and esmestiev and all right one quick question about sort of out of time about the non-convex case so we're doing all this work about making convex surfaces i said non-non-convex case is trivial in a sense the decision problem is trivial it's not an easy theorem to prove and uh i already tipped it up uh it follows from what's called the bergo zalgaler theorem so and it says that if you have any polyhedral metric so that means you take a polygon you glue it however you want it can't have oh you could even have boundary take any polyhedral metrics you take any polygon glue it however you want could have handles you know it could be a donut it could be whatever then it has an isometric polyhedral realization in 3d so there is a way so we're doing it abstractly you know we're gluing stuff together it's kind of topologically we don't know what we're doing but then there is a way to actually embed it as a polyhedral surface in 3d without stretching any of the lengths so it's a folding of the piece of paper could have creases in it will have actually tons of creases in it and it has exactly the right it connects all the things you wanted to connect together which is kind of crazy furthermore so it could be self-crossing but if your metric your surface is either orientable so it doesn't have any cross caps or mobius strips in it or it has boundary then there's even a way to do it without crossings so that's basically all the cases we care about uh you could glue this together into a sphere or into a into a disc or into a taurus or to to handle taurus or whatever no matter what you do there is a way to embed it in 3d as a presumably non-convex very creased surface this is a hard theorem to prove it uses if you're familiar with nash's embedding theorem about embedding riemann surfaces it uses a bunch of techniques from there called spiling perturbations which i don't know and the one description i read calls the resulting surfaces strongly corrugated which i think means tons of creases they are it is finitely many creases that's the theorem there's no bound on them as far as i know there's no algorithm to compute this thing i've never seen a picture of them otherwise i'd show it to you so lots of open problems in making this real but at least the decision problem is kind of boring you do any gluing it will make a non-convex thing to find that thing is still pretty interesting question though that's it you 2 00:00:05,510 --> 00:00:07,670 all right lecture 17 was about folding polygons into polyhedra and today we will do it with real pieces of paper uh but before we get there i want to talk about some things we could make um there's uh in lecture i demonstrated this uh perimeter halving technique where you take any convex polygon and you pick any point on the perimeter then you measure out the perimeter halfway on each side you get the antipodal point y and then just glue locally you you glue everything around x and around y uh so i mean you just start we call the zipping where you don't glue any extra material in here you just start zipping these guys together i guess these circles are when you happen to hit this vertex but then you just keep going zip zip zip zip zip zip zip zip zip zip zip zip all right so that's one thing we could make with convex polygons slightly more general is called pitaform this is defined in the textbook and the the idea is instead of a convex polygon you could take any convex body it could have some corners or it could be smooth so this is what we call a convex or what i'm going to call today convex 2d body meaning it can be smooth in addition to polygonal uh and then you pick any point on the boundary and you know you measure out the perimeter halfway x and y and you uh glue in exactly the same way okay now this does it does not follow from alexandra's theorem that this will make a convex thing but it follows from a slightly more general form of alexandro's theorem called alexandro pogrilov theorem so pogo love was uh or is was a student of alexandrov uh and he he edited some things that alexandrov wrote but then also uh pogrelov proved some wrote his own papers and proved some stronger versions of alexandrov's theorem that hold for smooth bodies not just polygonal folding so alexandra's theorem you recall if you have a convex polyhedral metric homeomorphic to a sphere then it's realized by a unique convex polyhedron so the pogrilov's extension is that if you have everything except the polyhedral part so if you have a convex metric homeomorphic to a sphere so topologically it's a sphere uh but we omit the polyhedral part so polyhedral was that you have finitely many vertices now i can have in some sense i have infinitely many vertices i mean just just a little bit of i mean infinitesimal curvature at every point here then it's realized by a unique convex 3d body so same concept of a convex object uh well i should say uh this is really the surface of so a convex body i should probably define that convex body is one where you take any two points and you draw the straight line and you stay within the body for the entire straight line so that's convex you take any two points like this one and this one draw a line between them you stay inside uh so here we have us i mean the body i mean the body is the piece of paper we're going up here uh we have a 3d body uh but then we just look at the surface of it the boundary and that's going to be the surface we make so uh convexity i mean technically that surface is not convex it's the interior that's convex because you can draw lines through it and you stay inside okay so uh this is exactly the same thing but instead of polyhedron here we have body because we didn't have finitely many vertices and i'm not going to prove this theorem but uh existence is basically the same proof you just take a limit so you can polygonalize uh with you know lots of little edges here add little points and take the limit as that approximation gets very very close to the actual curve at all times you have a polyhedron you will it's easy to show you can you will converge to a convex body the uniqueness is the harder part i believe i haven't read the proof but uh it was more challenging i think that took 20 years or so to settle uniqueness alexandra was like 1950 this theorem i think is 1973 the final version but uh the version without unique was approved back in 1950 so uh that's something else we can do instead of cutting out a polygon we can cut out a nice smooth thing or you can add some kinks and be smooth elsewhere as long as it's convex then you're guaranteed that you're we're only g we're only gluing together two convex points could be flat or could be strictly convex which means we'll have at most 360 degrees of material at any point because always going to at most 180s and so we will have a convex metric meaning always at most 360 of material everywhere so then this theorem applies so we'll get a unique thing another thing we can make is called a d form and i have some examples of d forms here so the idea with the d form is you take two convex 2d bodies so here they have some straight parts and some curved parts of the same perimeter i pick one point from one body and i pick another point from the other body i attach them there and then i zip so i'll be zip zip zip zip zip zip zip zip zip zip zip zip zip zip zip that's where wherever my fingers were at the same time those are points that get glued together and this is what the convex body you get again alexandre pogarilov applies because we're still only gluing two convex points together at any point as long as these guys have matching perimeter we'll be okay and so we will get a unique convex 3d body in this case we get this fun fun kind of shape so this is what i suggest we make deforms tend to look a little bit cooler uh somehow because they have two polygons and the one that's particularly easy to build is two copies of the same shape but then you don't want to glue corresponding points like if i glued this this point to that point i would just get a flat doubly covered thing and that's boring but you just pick some other point and glue it to glue non-matching points then it it acts like you have two very different convex bodies it's kind of cool i have some images of d forms here there's actually a whole book on d forms by john sharp they're invented by this guy tony wills who's an artist at the top the quote is there's no such thing as an ugly deform so we are guaranteed success here and also it says they surprise confused can be addictive they're an intellectual virus beware so you've been warned i think i have these are some this is tony wills the inventor uh now for the from the artistic perspective you don't have to start from convex polygons we're going to start from convex convex bodies because they're guaranteed to work if you're careful to satisfy alexander pogarilov you can have a convex metric even though you start from non-convex bodies although in this case he's actually getting non-convex shapes as well more typical d-form is something like this this is made from two ellipses and he builds them out of metal this is a simulation by this guy kenneth brack who has this software called surface evolver and it's usually used for computing minimal surfaces soap bubbles and things like that but here it's computing what d forms look like approximately and so this is an example of taking two ellipses and instead of if you glued matching points they would be flat but then you change the rotation so here they're rotated by 22 and a half degrees rotated by 45 degrees rotated by 90 degrees so you get this nice kind of continuum of different things that you could zip together so i propose we make some and so you have your scissors and tape what we if you don't have two sheets of paper get some from the front and so everyone have scissors tape everything gonna have to share a bit um so what we wanna do is make two identical convex shapes so you have some here two rectangles or valid convex shapes you could cut not at all everyone should do something different i'm just gonna make sure they're nicely aligned hold on tight because you don't want them to let go and then just cut always turn left with your cutting you can be smoother just always turn left and once you have your two shapes uh you pull them apart make sure you do not glue corresponding points pick some other points and attach them together with tape here's where it gets a little bit challenging smooth curves it's a little harder to tape them together so you probably have to use a bunch of points of tape so to speak not literal points and then just tick tick tick before you get all the way you wanna make sure you can i can do something all right here's my deform mostly convex kind of fun so a funny thing you'll notice about deforms if you if you made yours smooth so if you don't have any kinks on the outer boundary then the surface looks smooth it's kind of nice um the other thing is i mean there's this noticeable seam where you taped things there you're not smooth obviously you've got a crease along the seam uh but also it looks like all that the surface is doing is kind of taking the convex hull the envelope of that seam so there's two properties we observe one is that it looks smooth except at the seam and the other is that the whole surface is the convex hall of the 3d seam and i want to prove both of those things those are both true facts but first i need to define some things but so we're going to prove that d forms are smooth and other good things this is a paper that was originally a class project in this class i think in 2007 sounds about right submitted during class it looks like or just after semester with greg price d forms have no spurious creases so what's a d form uh you take two for us is going to be two convex shapes of equal perimeter you glue two points two corresponding points p and q together and then you zip from there we can actually talk about something even more general which we'll call a seam form the seam form you can have multiple convex shapes a little harder to imagine but you can join multiple points together maybe you zip or you join all three of those corners together as long as you have at most 360 of material everywhere be fine maybe do some zipping i'm not going to try to figure out exactly how this gluing pattern works but you find a gluing pattern where you don't violate anything so it looks like if i do this one i better have these guys also a little bit sharp so that they don't add up to too much angle there so these three points would also join together this would be like three petals in a uh like a seed pod or something you know like those leaves that wrap around uh little fruits or something i won't try to draw it but i guess i will try to draw it something like this so that's that's a thing this could even fold not exactly a sphere but something like a sphere so seam forms you can have any number of convex shapes and glue them together however you want provided at all points uh you satisfy alexander of pogo reel off so you only have at most 360 degrees of material and you are topologically a sphere then you have a seam form so most of the theorems i'm going to talk about apply to general seam forms but we're interested in d forms and petaforms in particular so let me tell you some theorems about seam forms theorem one is that seam form equals a convex hull of its seams so the seams in general are these parts where you did gluing wherever you tape stuff the boundaries of the convex polygons those are the seams they map to some curves in 3d if you take the convex hall claim as you get the entire seam form [Applause] that's actually pretty easy to prove then the second claim is there aren't many creases other than the seams of course the seams are usually going to be creased and these creases are going to be line segments and not just any line segments but their endpoints are pretty special so the claim is that the the creases have to be line segments connecting basically connecting strict vertices what do i mean by strict vertex something like these three points which come together provided the total angle here is strictly less than 360. i call that a strict vertex whereas these points connecting from here to here uh those don't count as strict vertices they are they do have curvature but only infinitesimal curvature because i mean this is essentially 180 degrees of material just slightly less because it's curved so only where i have kinks can i potentially have strictly less than 180 and if i join them together to be strictly less than 360 that's a strict vertex so potentially i have a seam coming from here uh also at the other end point so in this picture i read i might have a seam line i might have a crease like this i might have a crease like this i might have a crease like this potentially but in something like a deform there are no strict vertices if if these were smooth so i'll assume here these are smooth you could call it a smooth d form if you like then there's no vertices no strict vertices only these sort of barely barely vertices uh so there can be no creases okay there's one other situation which is creases could be tangent to seams uh this should seem impossible because the way i've defined things it is impossible if your tangent to a seam that would be like you're like this how am i supposed to have a crease inside that's tangent to the seam the answer is you can't if if these regions are convex you can't have them this statement is actually about a more general form of seam forms where you can have a non-convex piece so in general seam form you have a bunch of flat pieces and you somehow suture them together so that you satisfy alexander progresov and now you could have a tangent right i can i could for example have a crease that emanates from there or crease it emanates from there but right now it has nowhere to stop the only way for these creases to actually exist is if there's a a kink here then this could go from there to there so this is starting at a vertex and ending tangent you could of course also start tangent and n tangent if there's another bend okay but claim is all creases look like that which means if you carefully design your thing or vaguely carefully such as a smooth d form then you're guaranteed there are no creases which is what we observe so this is like justifying our intuition from these examples one other case is the pitiform so p deform does actually make vertices at this point x is going to be a strict vertex because it has less than 180 of material so definitely strictly less than 360. same with y so p deform is potentially going to have a seam from x to y but that's it has it most sorry a crease from x to y has at most one crease i think most examples we've made do have such a crease from x to y okay uh let's prove these serums or at least sketch the proofs don't want to get too technical here so to prove the first part that the scene form is convicts all of it seems uh it's helpful to have a tool here which is a theorem by minkowski we'll call it minkowski's theorem although he has a bunch it relates convex things to convex hulls it says any convex body is the convex hall of its extreme points what are extreme points extreme points are points on the surface where you can touch just that point with a tangent plane so if you think of polyhedra these are vertices of the polyhedra but i want to handle things that are smooth so they may not might not really have any vertices in general i have some convex body if i can draw imagine this is in two dimensions if i can draw a tangent plane it just touches at a single point then i call that point extreme let's look at an example here here i believe every seam point is going to be an extreme point because i can put a tangent plane it just touches at that point okay what am i distinguishing from well for example this point this surface is developable we know it's ruled so there's a straight line here you can see it in the shadow in the silhouette if i try if i said is this point extreme i try to put a tangent plane on the only way to get a tension plane is to include this entire line so it's impossible to just hit this point or any point along that line in fact every interior point i claim you cannot just hit that point you've got to hit an entire line whereas at the seam i can do it i can angle between this and this there's a tangent plane because this is curving that only hits at one point if i had a straight segment then the endpoints of the straight segment of the seam would be extreme but the points in the middle of the segment would not be extreme okay so that's the meaning of extreme and we're going to use this because i claim that these interior points can never be extreme so it could only be the uh it can only be the seam points that are extreme and therefore we are the convex hall of the seam points because we are the convex hall of the extreme points okay how do we argue that so i claim an extreme point can't be locally flat and at the same time be convex because convex in 3d that's what we need if you had a point and it just meets a tangent plane at that single point that means locally you're kind of going down from that plane if you think of that plane as vertical so here here so this is a situation okay i want to prove this uh to prove it i need to introduce another tool which is a generally good thing for you guys to know about so kind of an excuse to tell you about the gauss sphere which i don't think we actually cover in lectures but might come up again uh gauss sphere is a simple idea for every tangent plane let's just look at think of this single point okay i want to look at the it's called the tangent space look at all the tangent planes that touch this point because this tangent plane this particular tension plane i drew only touches that one point it has some wiggle room right i can i can pick any direction just wiggle and and rotate the plane around this point and it won't immediately hit the surface i've got a little bit of time before it hits the surface so there's uh there's a two-dimensional kind of space of tangent planes that touch just this point uh because there's at least one i've gotta have some lego room so i wanna draw that space and a clean way to draw the space is for every such plane to draw a normal vector perpendicular to the plane take the direction of that normal vector and draw it on a sphere say unit sphere so this is a sphere this one looks pretty vertical so that would correspond to the north pole of the sphere so that direction becomes a point on the sphere think of it as this vector from the center of the sphere to the north pole okay but we'll just draw it as a point and because i've got a two-dimensional space of maneuverability or rotatability of this plane i'm going to get some some region which maybe i should draw like this of the sphere those are all the possible tangent directions to or say normal vectors of tangent planes at that point so this is called the gauss map where you map all these normals to the gauss sphere which got sphere just unit sphere fun fact the area of that thing which is the map of all the tangent normal directions equals the curvature at that point you may recall at some point curvature is actually gaussian curvature so that's why gauss is all over the place here uh now because this i claim this is a two-dimensional space this thing will have positive area therefore this point that vertex has positive curvature on the surface and yet it was supposed to be in the middle of one of these flat shapes that's supposed to have zero curvature contradiction okay or stated more positively if i have a point that is an extreme point it's only touched by one of these planes i have this flexibility therefore i get area therefore it is not uh locally flat so it must be a seam point could be one like this where i'm barely non-flat but i am non-flat there's kind of infinitesimal curvature here or it could be one of these points where i'm very non-flat or i guess p and q x and y here are other examples of uh here i'm very not flat i've only got 180 degrees of curvature roughly so it's got to be one of those if you're going to be the extreme point therefore all the extreme points are seam points therefore convex hall of the extreme points is the convex hall of the seams and that is your seam form okay so that's part one it's pretty easy let me tell you about part two part two builds on part one that's one reason why we care about it so part two is that there are no spurious creases uh unless you have strict vertices then you could connect those up all right so let's look at a locally flat crease point actually at this point i should probably mention this paper i think of as a forerunner to the uh how paper folds between creases paper which is the that hyperbolic paraboloids don't exist you may recall there are theorems about what creases look like what world surfaces look like and so on between creases in that setting we prove things like straight creases stay straight and and all these good things here it's a little bit different because we have kind of two levels of creases there's the seam which is special and then we're imagining hypothetical creases between the seam and you know could you have a curved crease claim is no uh claim is all the creases in between the seams have to be straight uh and in fact they can't look like this they have to be at corners somehow so that's what we're going to prove but a lot of the same techniques most of the same definitions this paper was kind of a warm-up i feel like for the non-existence of hyperbolic paraboloids although they're they use a lot of same tools they have two of the same authors but uh they're not there's no theorem that really is shared between the two they're not identical okay so we're looking we're looking inside a flat region we're imagining let's look at a crease point it lies on some crease locally and it's a folded crease so uh i'm gonna wave my hands a little bit but imagine a folded crease maybe it's a curve we don't know it's folded by some angle some non-zero angle otherwise it's not a crease so locally it looks like two kinds of kind of planes at least to the first order they're going to be planes maybe something like this i'm going to draw the creases straight because to the first order it is straight but it might be slightly curved so we'll look we're looking at a point here and my point is it's it's bent by some angle so i'm going to draw the two tangent planes there's a tangent plane on the right whatever the surface is doing on the right there's a tangent plane over there whatever the surface is doing on the left of the crease there's a tangent plane there they are not the same plane because we are creased whatever the crease angle is that's the angle between these two planes okay i want to look at this tangent space again a little bit you can think of it the tangent space at the least it has this tangent plane for this point you have at least this tangent plane and at least this other tangent plane and so in particular you have to have the sweep between them so that you get at least a one-dimensional set there now this is this can happen so we're not going to get a contradiction we're not going to suddenly discover there's a two-dimensional area and get that it wasn't flat but at least we've got a one-dimensional arc on the on the gaussian sphere here we've got something like this so far this is one extreme tangent plane on the left this is extreme tension plane on the right these two points correspond to those two and then we've got the arc of you can sweep the tangent plane around and still stay outside the surface okay well that's interesting it's interesting because all of those tangent planes share a line right which is going to be it's this line that i drew here i mean you look at these two planes there's a line that they share and if you rotate the plane through that line you'll still pass through this point and you won't hit the surface so in fact all those tangent planes share this line i think we actually just need these two so if you don't see that don't worry there are these two planes there's a line there they're tangent which means uh that line is on or outside the surface these tangent planes don't hit the surface i mean they touch the surface barely but they don't go interior okay so what well i claim that in fact the surface must touch this line claim the surface at least locally it's got to follow along that uh intersection line of the left and right tangent planes why it comes down to this guessing sphere thing we know that the surface lies inside these two planes there's this wedge here and the surface must be below we also know the surface comes and touches it at this point could it from here kind of dip down away from this line i claim no if it dipped down then there'd be a third tangent plane which would be you know the tangent plane could follow and dip down as well and then we've got not just a one-dimensional arc but we're actually going to get a whole triangle in the gauss sphere once you have a whole triangle that means you weren't flat you have positive curvature so we're looking at a locally flat crease point somewhere in the middle of one of these polygons so in fact you you can't afford to dip down because then you'd have at least a little bit of curvature there because you have zero curvature you've got to have you've got to stay straight so that means that the surface locally has to exist along the segment in both directions until something happens now we assumed that our point was locally flat and a crease point uh so this the surface must continue in this direction until we reach a point that is either not locally flat or not a crease point i claim it's got to remain a crease point because look you're following along this intersection line of these two tangent planes these remain tangent planes these are not only tangent planes of this point they're also tension planes at this point and potentially any point along this segment as long as the surface is here they are tangent planes and therefore you are creased here i mean you can't be smooth if you're come if you're butting up against these two tangent planes okay so crease must be preserved so the only issue is locally flat it could be at some point you become not locally flat and that indeed happens that's when you hit the seam you hit the seam then you're no longer locally flat so this proves the creases must be line segments between two points on the seam there's a little bit more to prove which is uh either hits a strict vertex or it's tangent to seams and this basically follows the same argument that if you hit something other than a strict vertex or a seam you would have positive curvature where you shouldn't basically so i'll just i'll leave it at that i think that's enough of the proof get the idea why creases can't exist any questions about that all right um i have a few more questions um one question is what exactly uh can we go see more examples of rolling belts and in some sense this example is an example of a rolling belt so deforms you take two say ellipses and the seam that connects them is a rolling belt and this is an illustration of the rolling action as you change which point glues to which point let's say i fixed this point i could glue to this one or to this one or to this one or to this one and then i zip around that's the rolling of a belt okay more generally i can draw a picture so more generally a rolling belt from the viewpoint of a gluing tree is that you have basically it's like it's like a conveyor belt like on a uh at the airport or on a tank or something you've got treads here and this can roll so if i mark a point let's say i mark this point and i roll it around this way a little bit this point maybe stays stationary and i end up with something like this and what that means is whatever this guy glued to over here is now over here so we're changing the gluing this guy is now getting glued to some point like this because it kind of rolls around so in general you're rolling this but then you're always just gluing across this path for this to work every angle out here must be less than or equal to 180. like the material that's out on the outside remember the gluing tree has the outside of the polygon in here the inside of the polygons out here so all the materials on the outside here all of these things must be less than equal to 180. if you can find a path in your gluing tree where you've got less than 180 material all around you then you can do this rolling and no matter how you roll and then just glue across you will still have a valid gluing a valid alexandrite gluing so that's what rolling belts look like in general we see them all over the place with these deforms the simple example i showed in classes when you take a rectangle you glue into a cylinder and now up here i've got a rolling belt because if you look at the sides here i've got at most i've got actually exactly 180 degrees of material all around the belt and so i could collapse it like this or i could collapse it let me tape it a little hard to hold everything [Applause] so i could uh if you look at this belt i could collapse it like this or i could roll it a little bit and collapse it like that or i could roll it a little bit collapse it like that roll it a little more collapse it like that all of these are valid gluings because they're always gluing 180 to 180 and that's what rolling belts are okay here's yeah not worry about that uh does the broken applet work now i don't know why it wasn't working probably some conflict with suspension or just the job installation was bad but here it is it's it's freely available online you draw your graph it's a it's a little hard to just use you can't just it's hard to draw an exciting example here i'll draw a tetrahedron because that's simple uh the in this case it's abstract so all of these edges are unit length it's kind of like tree maker you separately specify the lengths then you say compute and it will find uh in this case it's a tetrahedron an equilateral regular tetrahedron it's a little hard to see because it has got a really either weird field of view or a lot of perspective here so but this is a regular tetrahedron you can verify that by say making these lengths some of these lengths longer i'll make three of them five so then this is like a pyramid of course we're just essentially applying koshi's rigidity theorem here and say oh this uniquely assembles into this spiky tetrahedron but if you have some you could in principle draw in a cross here with the appropriate gluing it's a little tricky to draw in because you have to also triangulate this be hard to do from scratch to compute gluings but in theory especially if you use software to compute the gluings and compute shortest paths in a glued polygon which we'll be getting more to next class uh next lecture is about algorithms for finding gluings then computing shortest paths then uh you could use that as input to this software which will then compute what the 3d polyhedron is so that's the alexander implementation this is by i think a student of bubenko and esmestiev and all right one quick question about sort of out of time about the non-convex case so we're doing all this work about making convex surfaces i said non-non-convex case is trivial in a sense the decision problem is trivial it's not an easy theorem to prove and uh i already tipped it up uh it follows from what's called the bergo zalgaler theorem so and it says that if you have any polyhedral metric so that means you take a polygon you glue it however you want it can't have oh you could even have boundary take any polyhedral metrics you take any polygon glue it however you want could have handles you know it could be a donut it could be whatever then it has an isometric polyhedral realization in 3d so there is a way so we're doing it abstractly you know we're gluing stuff together it's kind of topologically we don't know what we're doing but then there is a way to actually embed it as a polyhedral surface in 3d without stretching any of the lengths so it's a folding of the piece of paper could have creases in it will have actually tons of creases in it and it has exactly the right it connects all the things you wanted to connect together which is kind of crazy furthermore so it could be self-crossing but if your metric your surface is either orientable so it doesn't have any cross caps or mobius strips in it or it has boundary then there's even a way to do it without crossings so that's basically all the cases we care about uh you could glue this together into a sphere or into a into a disc or into a taurus or to to handle taurus or whatever no matter what you do there is a way to embed it in 3d as a presumably non-convex very creased surface this is a hard theorem to prove it uses if you're familiar with nash's embedding theorem about embedding riemann surfaces it uses a bunch of techniques from there called spiling perturbations which i don't know and the one description i read calls the resulting surfaces strongly corrugated which i think means tons of creases they are it is finitely many creases that's the theorem there's no bound on them as far as i know there's no algorithm to compute this thing i've never seen a picture of them otherwise i'd show it to you so lots of open problems in making this real but at least the decision problem is kind of boring you do any gluing it will make a non-convex thing to find that thing is still pretty interesting question though that's it you 3 00:00:07,670 --> 00:00:10,549 4 00:00:10,549 --> 00:00:12,789 5 00:00:12,789 --> 00:00:14,549 6 00:00:14,549 --> 00:00:14,559 7 00:00:14,559 --> 00:00:15,509 8 00:00:15,509 --> 00:00:19,109 9 00:00:19,109 --> 00:00:21,429 10 00:00:21,429 --> 00:00:24,230 11 00:00:24,230 --> 00:00:26,390 12 00:00:26,390 --> 00:00:28,230 13 00:00:28,230 --> 00:00:30,150 14 00:00:30,150 --> 00:00:31,750 15 00:00:31,750 --> 00:00:33,910 16 00:00:33,910 --> 00:00:37,030 17 00:00:37,030 --> 00:00:38,709 18 00:00:38,709 --> 00:00:40,709 19 00:00:40,709 --> 00:00:42,229 20 00:00:42,229 --> 00:00:43,830 21 00:00:43,830 --> 00:00:46,310 22 00:00:46,310 --> 00:00:47,990 23 00:00:47,990 --> 00:00:49,830 24 00:00:49,830 --> 00:00:52,069 25 00:00:52,069 --> 00:00:54,470 26 00:00:54,470 --> 00:00:55,750 27 00:00:55,750 --> 00:00:58,229 28 00:00:58,229 --> 00:00:58,239 29 00:00:58,239 --> 00:00:59,270 30 00:00:59,270 --> 00:01:05,270 31 00:01:05,270 --> 00:01:08,789 32 00:01:08,789 --> 00:01:11,590 33 00:01:11,590 --> 00:01:11,600 34 00:01:11,600 --> 00:01:12,550 35 00:01:12,550 --> 00:01:15,270 36 00:01:15,270 --> 00:01:18,710 37 00:01:18,710 --> 00:01:21,109 38 00:01:21,109 --> 00:01:24,310 39 00:01:24,310 --> 00:01:24,320 40 00:01:24,320 --> 00:01:27,030 41 00:01:27,030 --> 00:01:28,789 42 00:01:28,789 --> 00:01:28,799 43 00:01:28,799 --> 00:01:31,190 44 00:01:31,190 --> 00:01:33,510 45 00:01:33,510 --> 00:01:34,789 46 00:01:34,789 --> 00:01:36,630 47 00:01:36,630 --> 00:01:38,630 48 00:01:38,630 --> 00:01:38,640 49 00:01:38,640 --> 00:01:39,830 50 00:01:39,830 --> 00:01:39,840 51 00:01:39,840 --> 00:01:40,789 52 00:01:40,789 --> 00:01:45,109 53 00:01:45,109 --> 00:01:48,230 54 00:01:48,230 --> 00:01:49,910 55 00:01:49,910 --> 00:01:52,230 56 00:01:52,230 --> 00:01:54,469 57 00:01:54,469 --> 00:01:56,149 58 00:01:56,149 --> 00:01:58,389 59 00:01:58,389 --> 00:02:10,229 60 00:02:10,229 --> 00:02:12,790 61 00:02:12,790 --> 00:02:16,309 62 00:02:16,309 --> 00:02:19,510 63 00:02:19,510 --> 00:02:21,430 64 00:02:21,430 --> 00:02:24,150 65 00:02:24,150 --> 00:02:26,550 66 00:02:26,550 --> 00:02:28,229 67 00:02:28,229 --> 00:02:30,949 68 00:02:30,949 --> 00:02:33,830 69 00:02:33,830 --> 00:02:36,470 70 00:02:36,470 --> 00:02:39,110 71 00:02:39,110 --> 00:02:39,120 72 00:02:39,120 --> 00:02:40,309 73 00:02:40,309 --> 00:02:40,319 74 00:02:40,319 --> 00:02:41,589 75 00:02:41,589 --> 00:02:43,430 76 00:02:43,430 --> 00:02:43,440 77 00:02:43,440 --> 00:02:45,190 78 00:02:45,190 --> 00:02:48,150 79 00:02:48,150 --> 00:02:50,470 80 00:02:50,470 --> 00:02:53,030 81 00:02:53,030 --> 00:02:56,630 82 00:02:56,630 --> 00:02:56,640 83 00:02:56,640 --> 00:03:00,229 84 00:03:00,229 --> 00:03:03,509 85 00:03:03,509 --> 00:03:06,229 86 00:03:06,229 --> 00:03:08,470 87 00:03:08,470 --> 00:03:10,070 88 00:03:10,070 --> 00:03:13,509 89 00:03:13,509 --> 00:03:14,949 90 00:03:14,949 --> 00:03:16,630 91 00:03:16,630 --> 00:03:16,640 92 00:03:16,640 --> 00:03:17,430 93 00:03:17,430 --> 00:03:19,270 94 00:03:19,270 --> 00:03:22,309 95 00:03:22,309 --> 00:03:28,390 96 00:03:28,390 --> 00:03:28,400 97 00:03:28,400 --> 00:03:29,670 98 00:03:29,670 --> 00:03:33,830 99 00:03:33,830 --> 00:03:33,840 100 00:03:33,840 --> 00:03:35,990 101 00:03:35,990 --> 00:03:39,350 102 00:03:39,350 --> 00:03:39,360 103 00:03:39,360 --> 00:03:40,869 104 00:03:40,869 --> 00:03:43,350 105 00:03:43,350 --> 00:03:43,360 106 00:03:43,360 --> 00:03:45,110 107 00:03:45,110 --> 00:03:47,910 108 00:03:47,910 --> 00:03:50,149 109 00:03:50,149 --> 00:03:55,350 110 00:03:55,350 --> 00:03:57,110 111 00:03:57,110 --> 00:03:59,270 112 00:03:59,270 --> 00:04:01,110 113 00:04:01,110 --> 00:04:02,470 114 00:04:02,470 --> 00:04:04,949 115 00:04:04,949 --> 00:04:07,190 116 00:04:07,190 --> 00:04:09,190 117 00:04:09,190 --> 00:04:11,270 118 00:04:11,270 --> 00:04:11,280 119 00:04:11,280 --> 00:04:12,070 120 00:04:12,070 --> 00:04:14,630 121 00:04:14,630 --> 00:04:16,550 122 00:04:16,550 --> 00:04:19,349 123 00:04:19,349 --> 00:04:21,509 124 00:04:21,509 --> 00:04:23,430 125 00:04:23,430 --> 00:04:25,030 126 00:04:25,030 --> 00:04:26,550 127 00:04:26,550 --> 00:04:28,469 128 00:04:28,469 --> 00:04:30,550 129 00:04:30,550 --> 00:04:31,990 130 00:04:31,990 --> 00:04:34,629 131 00:04:34,629 --> 00:04:37,110 132 00:04:37,110 --> 00:04:39,189 133 00:04:39,189 --> 00:04:40,710 134 00:04:40,710 --> 00:04:42,629 135 00:04:42,629 --> 00:04:44,550 136 00:04:44,550 --> 00:04:47,590 137 00:04:47,590 --> 00:04:50,310 138 00:04:50,310 --> 00:04:50,320 139 00:04:50,320 --> 00:04:51,990 140 00:04:51,990 --> 00:04:53,909 141 00:04:53,909 --> 00:04:55,670 142 00:04:55,670 --> 00:04:55,680 143 00:04:55,680 --> 00:04:57,430 144 00:04:57,430 --> 00:04:59,670 145 00:04:59,670 --> 00:05:01,909 146 00:05:01,909 --> 00:05:03,350 147 00:05:03,350 --> 00:05:05,110 148 00:05:05,110 --> 00:05:07,590 149 00:05:07,590 --> 00:05:09,270 150 00:05:09,270 --> 00:05:11,590 151 00:05:11,590 --> 00:05:11,600 152 00:05:11,600 --> 00:05:12,629 153 00:05:12,629 --> 00:05:14,310 154 00:05:14,310 --> 00:05:14,320 155 00:05:14,320 --> 00:05:15,189 156 00:05:15,189 --> 00:05:16,950 157 00:05:16,950 --> 00:05:19,430 158 00:05:19,430 --> 00:05:20,270 159 00:05:20,270 --> 00:05:23,670 160 00:05:23,670 --> 00:05:25,990 161 00:05:25,990 --> 00:05:29,110 162 00:05:29,110 --> 00:05:30,710 163 00:05:30,710 --> 00:05:32,550 164 00:05:32,550 --> 00:05:34,469 165 00:05:34,469 --> 00:05:37,189 166 00:05:37,189 --> 00:05:39,990 167 00:05:39,990 --> 00:05:40,000 168 00:05:40,000 --> 00:05:41,189 169 00:05:41,189 --> 00:05:42,790 170 00:05:42,790 --> 00:05:45,029 171 00:05:45,029 --> 00:05:47,029 172 00:05:47,029 --> 00:05:48,469 173 00:05:48,469 --> 00:05:50,070 174 00:05:50,070 --> 00:05:51,590 175 00:05:51,590 --> 00:05:54,629 176 00:05:54,629 --> 00:05:57,749 177 00:05:57,749 --> 00:06:00,150 178 00:06:00,150 --> 00:06:01,990 179 00:06:01,990 --> 00:06:04,629 180 00:06:04,629 --> 00:06:08,309 181 00:06:08,309 --> 00:06:13,590 182 00:06:13,590 --> 00:06:15,670 183 00:06:15,670 --> 00:06:17,749 184 00:06:17,749 --> 00:06:20,390 185 00:06:20,390 --> 00:06:22,390 186 00:06:22,390 --> 00:06:24,870 187 00:06:24,870 --> 00:06:27,350 188 00:06:27,350 --> 00:06:29,590 189 00:06:29,590 --> 00:06:31,830 190 00:06:31,830 --> 00:06:33,110 191 00:06:33,110 --> 00:06:35,110 192 00:06:35,110 --> 00:06:37,189 193 00:06:37,189 --> 00:06:38,790 194 00:06:38,790 --> 00:06:41,189 195 00:06:41,189 --> 00:06:42,550 196 00:06:42,550 --> 00:06:44,070 197 00:06:44,070 --> 00:06:46,629 198 00:06:46,629 --> 00:06:49,430 199 00:06:49,430 --> 00:06:51,830 200 00:06:51,830 --> 00:06:54,790 201 00:06:54,790 --> 00:06:56,070 202 00:06:56,070 --> 00:06:58,150 203 00:06:58,150 --> 00:07:00,790 204 00:07:00,790 --> 00:07:02,870 205 00:07:02,870 --> 00:07:06,230 206 00:07:06,230 --> 00:07:08,230 207 00:07:08,230 --> 00:07:10,629 208 00:07:10,629 --> 00:07:13,110 209 00:07:13,110 --> 00:07:15,270 210 00:07:15,270 --> 00:07:17,830 211 00:07:17,830 --> 00:07:19,909 212 00:07:19,909 --> 00:07:21,270 213 00:07:21,270 --> 00:07:22,710 214 00:07:22,710 --> 00:07:24,790 215 00:07:24,790 --> 00:07:26,230 216 00:07:26,230 --> 00:07:27,990 217 00:07:27,990 --> 00:07:30,469 218 00:07:30,469 --> 00:07:33,110 219 00:07:33,110 --> 00:07:36,070 220 00:07:36,070 --> 00:07:38,309 221 00:07:38,309 --> 00:07:39,589 222 00:07:39,589 --> 00:07:40,870 223 00:07:40,870 --> 00:07:43,670 224 00:07:43,670 --> 00:07:45,430 225 00:07:45,430 --> 00:07:47,350 226 00:07:47,350 --> 00:07:49,830 227 00:07:49,830 --> 00:07:53,350 228 00:07:53,350 --> 00:07:55,510 229 00:07:55,510 --> 00:07:57,270 230 00:07:57,270 --> 00:07:58,950 231 00:07:58,950 --> 00:08:01,510 232 00:08:01,510 --> 00:08:03,430 233 00:08:03,430 --> 00:08:06,070 234 00:08:06,070 --> 00:08:07,029 235 00:08:07,029 --> 00:08:08,790 236 00:08:08,790 --> 00:08:10,469 237 00:08:10,469 --> 00:08:12,550 238 00:08:12,550 --> 00:08:14,309 239 00:08:14,309 --> 00:08:17,189 240 00:08:17,189 --> 00:08:17,199 241 00:08:17,199 --> 00:08:19,110 242 00:08:19,110 --> 00:08:20,710 243 00:08:20,710 --> 00:08:23,990 244 00:08:23,990 --> 00:08:25,110 245 00:08:25,110 --> 00:08:27,110 246 00:08:27,110 --> 00:08:29,430 247 00:08:29,430 --> 00:08:32,469 248 00:08:32,469 --> 00:08:35,190 249 00:08:35,190 --> 00:08:37,670 250 00:08:37,670 --> 00:08:39,190 251 00:08:39,190 --> 00:08:40,389 252 00:08:40,389 --> 00:08:42,070 253 00:08:42,070 --> 00:08:42,080 254 00:08:42,080 --> 00:08:43,430 255 00:08:43,430 --> 00:08:44,949 256 00:08:44,949 --> 00:08:46,949 257 00:08:46,949 --> 00:08:49,350 258 00:08:49,350 --> 00:08:51,590 259 00:08:51,590 --> 00:08:53,190 260 00:08:53,190 --> 00:08:53,200 261 00:08:53,200 --> 00:08:55,190 262 00:08:55,190 --> 00:08:55,200 263 00:08:55,200 --> 00:08:56,310 264 00:08:56,310 --> 00:08:57,910 265 00:08:57,910 --> 00:08:59,990 266 00:08:59,990 --> 00:09:01,670 267 00:09:01,670 --> 00:09:03,670 268 00:09:03,670 --> 00:09:05,430 269 00:09:05,430 --> 00:09:07,190 270 00:09:07,190 --> 00:09:08,949 271 00:09:08,949 --> 00:09:12,389 272 00:09:12,389 --> 00:09:15,670 273 00:09:15,670 --> 00:09:18,550 274 00:09:18,550 --> 00:09:20,870 275 00:09:20,870 --> 00:09:22,949 276 00:09:22,949 --> 00:09:25,269 277 00:09:25,269 --> 00:09:27,269 278 00:09:27,269 --> 00:09:27,279 279 00:09:27,279 --> 00:09:28,470 280 00:09:28,470 --> 00:09:29,910 281 00:09:29,910 --> 00:09:31,350 282 00:09:31,350 --> 00:09:31,360 283 00:09:31,360 --> 00:09:33,190 284 00:09:33,190 --> 00:09:34,949 285 00:09:34,949 --> 00:09:37,750 286 00:09:37,750 --> 00:09:40,230 287 00:09:40,230 --> 00:09:42,230 288 00:09:42,230 --> 00:09:42,240 289 00:09:42,240 --> 00:09:42,870 290 00:09:42,870 --> 00:09:45,670 291 00:09:45,670 --> 00:09:47,750 292 00:09:47,750 --> 00:09:49,910 293 00:09:49,910 --> 00:09:54,470 294 00:09:54,470 --> 00:09:59,670 295 00:09:59,670 --> 00:10:06,069 296 00:10:06,069 --> 00:10:12,949 297 00:10:12,949 --> 00:10:17,509 298 00:10:17,509 --> 00:10:19,269 299 00:10:19,269 --> 00:10:21,030 300 00:10:21,030 --> 00:10:22,630 301 00:10:22,630 --> 00:10:22,640 302 00:10:22,640 --> 00:10:23,750 303 00:10:23,750 --> 00:10:25,910 304 00:10:25,910 --> 00:10:28,069 305 00:10:28,069 --> 00:10:29,910 306 00:10:29,910 --> 00:10:31,269 307 00:10:31,269 --> 00:10:33,110 308 00:10:33,110 --> 00:10:34,550 309 00:10:34,550 --> 00:10:39,910 310 00:10:39,910 --> 00:10:41,590 311 00:10:41,590 --> 00:10:44,710 312 00:10:44,710 --> 00:11:25,829 313 00:11:25,829 --> 00:11:26,630 314 00:11:26,630 --> 00:11:36,470 315 00:11:36,470 --> 00:11:49,190 316 00:11:49,190 --> 00:11:52,069 317 00:11:52,069 --> 00:11:54,710 318 00:11:54,710 --> 00:12:04,550 319 00:12:04,550 --> 00:12:06,310 320 00:12:06,310 --> 00:12:09,350 321 00:12:09,350 --> 00:12:10,949 322 00:12:10,949 --> 00:12:13,590 323 00:12:13,590 --> 00:12:13,600 324 00:12:13,600 --> 00:12:14,710 325 00:12:14,710 --> 00:12:16,389 326 00:12:16,389 --> 00:12:16,399 327 00:12:16,399 --> 00:12:17,509 328 00:12:17,509 --> 00:12:18,870 329 00:12:18,870 --> 00:12:20,550 330 00:12:20,550 --> 00:12:22,389 331 00:12:22,389 --> 00:12:23,910 332 00:12:23,910 --> 00:12:26,710 333 00:12:26,710 --> 00:12:29,750 334 00:12:29,750 --> 00:12:31,509 335 00:12:31,509 --> 00:12:33,829 336 00:12:33,829 --> 00:12:33,839 337 00:12:33,839 --> 00:12:35,350 338 00:12:35,350 --> 00:12:37,350 339 00:12:37,350 --> 00:12:38,949 340 00:12:38,949 --> 00:12:40,470 341 00:12:40,470 --> 00:12:42,550 342 00:12:42,550 --> 00:12:45,430 343 00:12:45,430 --> 00:12:46,629 344 00:12:46,629 --> 00:12:46,639 345 00:12:46,639 --> 00:12:47,990 346 00:12:47,990 --> 00:12:48,000 347 00:12:48,000 --> 00:12:49,430 348 00:12:49,430 --> 00:12:51,670 349 00:12:51,670 --> 00:12:53,110 350 00:12:53,110 --> 00:12:53,120 351 00:12:53,120 --> 00:12:55,030 352 00:12:55,030 --> 00:12:57,829 353 00:12:57,829 --> 00:13:00,470 354 00:13:00,470 --> 00:13:03,670 355 00:13:03,670 --> 00:13:05,670 356 00:13:05,670 --> 00:13:08,470 357 00:13:08,470 --> 00:13:10,550 358 00:13:10,550 --> 00:13:12,629 359 00:13:12,629 --> 00:13:14,389 360 00:13:14,389 --> 00:13:15,910 361 00:13:15,910 --> 00:13:15,920 362 00:13:15,920 --> 00:13:17,030 363 00:13:17,030 --> 00:13:18,870 364 00:13:18,870 --> 00:13:21,430 365 00:13:21,430 --> 00:13:24,470 366 00:13:24,470 --> 00:13:27,110 367 00:13:27,110 --> 00:13:29,990 368 00:13:29,990 --> 00:13:31,750 369 00:13:31,750 --> 00:13:36,389 370 00:13:36,389 --> 00:13:37,670 371 00:13:37,670 --> 00:13:39,189 372 00:13:39,189 --> 00:13:44,550 373 00:13:44,550 --> 00:13:48,790 374 00:13:48,790 --> 00:13:54,550 375 00:13:54,550 --> 00:13:57,030 376 00:13:57,030 --> 00:13:59,670 377 00:13:59,670 --> 00:14:01,750 378 00:14:01,750 --> 00:14:03,750 379 00:14:03,750 --> 00:14:06,550 380 00:14:06,550 --> 00:14:09,430 381 00:14:09,430 --> 00:14:10,710 382 00:14:10,710 --> 00:14:12,389 383 00:14:12,389 --> 00:14:14,069 384 00:14:14,069 --> 00:14:16,629 385 00:14:16,629 --> 00:14:18,150 386 00:14:18,150 --> 00:14:20,790 387 00:14:20,790 --> 00:14:22,629 388 00:14:22,629 --> 00:14:24,629 389 00:14:24,629 --> 00:14:24,639 390 00:14:24,639 --> 00:14:25,670 391 00:14:25,670 --> 00:14:27,030 392 00:14:27,030 --> 00:14:29,350 393 00:14:29,350 --> 00:14:30,870 394 00:14:30,870 --> 00:14:33,430 395 00:14:33,430 --> 00:14:34,870 396 00:14:34,870 --> 00:14:38,230 397 00:14:38,230 --> 00:14:40,550 398 00:14:40,550 --> 00:14:45,990 399 00:14:45,990 --> 00:14:50,470 400 00:14:50,470 --> 00:14:52,790 401 00:14:52,790 --> 00:14:54,470 402 00:14:54,470 --> 00:14:56,710 403 00:14:56,710 --> 00:14:58,949 404 00:14:58,949 --> 00:15:00,790 405 00:15:00,790 --> 00:15:02,870 406 00:15:02,870 --> 00:15:04,470 407 00:15:04,470 --> 00:15:06,949 408 00:15:06,949 --> 00:15:09,110 409 00:15:09,110 --> 00:15:11,350 410 00:15:11,350 --> 00:15:12,470 411 00:15:12,470 --> 00:15:13,990 412 00:15:13,990 --> 00:15:16,550 413 00:15:16,550 --> 00:15:16,560 414 00:15:16,560 --> 00:15:19,189 415 00:15:19,189 --> 00:15:19,199 416 00:15:19,199 --> 00:15:20,069 417 00:15:20,069 --> 00:15:21,509 418 00:15:21,509 --> 00:15:25,189 419 00:15:25,189 --> 00:15:27,110 420 00:15:27,110 --> 00:15:30,949 421 00:15:30,949 --> 00:15:33,430 422 00:15:33,430 --> 00:15:33,440 423 00:15:33,440 --> 00:15:35,269 424 00:15:35,269 --> 00:15:40,069 425 00:15:40,069 --> 00:15:40,079 426 00:15:40,079 --> 00:15:42,949 427 00:15:42,949 --> 00:15:45,189 428 00:15:45,189 --> 00:15:47,189 429 00:15:47,189 --> 00:15:49,030 430 00:15:49,030 --> 00:15:51,110 431 00:15:51,110 --> 00:15:52,550 432 00:15:52,550 --> 00:15:55,910 433 00:15:55,910 --> 00:15:57,269 434 00:15:57,269 --> 00:15:58,440 435 00:15:58,440 --> 00:15:58,450 436 00:15:58,450 --> 00:16:00,150 437 00:16:00,150 --> 00:16:08,150 438 00:16:08,150 --> 00:16:09,430 439 00:16:09,430 --> 00:16:10,710 440 00:16:10,710 --> 00:16:11,910 441 00:16:11,910 --> 00:16:13,670 442 00:16:13,670 --> 00:16:18,550 443 00:16:18,550 --> 00:16:21,430 444 00:16:21,430 --> 00:16:25,829 445 00:16:25,829 --> 00:16:27,509 446 00:16:27,509 --> 00:16:59,030 447 00:16:59,030 --> 00:17:01,189 448 00:17:01,189 --> 00:17:03,269 449 00:17:03,269 --> 00:17:03,279 450 00:17:03,279 --> 00:17:05,110 451 00:17:05,110 --> 00:17:07,270 452 00:17:07,270 --> 00:17:09,829 453 00:17:09,829 --> 00:17:11,110 454 00:17:11,110 --> 00:17:12,870 455 00:17:12,870 --> 00:17:14,630 456 00:17:14,630 --> 00:17:17,429 457 00:17:17,429 --> 00:17:19,829 458 00:17:19,829 --> 00:17:21,750 459 00:17:21,750 --> 00:17:23,990 460 00:17:23,990 --> 00:17:26,150 461 00:17:26,150 --> 00:17:27,990 462 00:17:27,990 --> 00:17:30,310 463 00:17:30,310 --> 00:17:32,150 464 00:17:32,150 --> 00:17:33,750 465 00:17:33,750 --> 00:17:33,760 466 00:17:33,760 --> 00:17:34,950 467 00:17:34,950 --> 00:17:37,190 468 00:17:37,190 --> 00:17:39,669 469 00:17:39,669 --> 00:17:42,470 470 00:17:42,470 --> 00:17:42,480 471 00:17:42,480 --> 00:17:43,909 472 00:17:43,909 --> 00:17:45,990 473 00:17:45,990 --> 00:17:48,310 474 00:17:48,310 --> 00:17:49,669 475 00:17:49,669 --> 00:17:51,430 476 00:17:51,430 --> 00:17:52,870 477 00:17:52,870 --> 00:17:53,990 478 00:17:53,990 --> 00:17:55,590 479 00:17:55,590 --> 00:17:56,950 480 00:17:56,950 --> 00:17:58,230 481 00:17:58,230 --> 00:17:58,240 482 00:17:58,240 --> 00:17:59,190 483 00:17:59,190 --> 00:17:59,200 484 00:17:59,200 --> 00:18:01,830 485 00:18:01,830 --> 00:18:04,070 486 00:18:04,070 --> 00:18:06,150 487 00:18:06,150 --> 00:18:07,510 488 00:18:07,510 --> 00:18:09,510 489 00:18:09,510 --> 00:18:11,990 490 00:18:11,990 --> 00:18:13,590 491 00:18:13,590 --> 00:18:15,830 492 00:18:15,830 --> 00:18:18,549 493 00:18:18,549 --> 00:18:20,549 494 00:18:20,549 --> 00:18:22,070 495 00:18:22,070 --> 00:18:25,270 496 00:18:25,270 --> 00:18:27,190 497 00:18:27,190 --> 00:18:31,750 498 00:18:31,750 --> 00:18:33,510 499 00:18:33,510 --> 00:18:34,630 500 00:18:34,630 --> 00:18:36,549 501 00:18:36,549 --> 00:18:38,390 502 00:18:38,390 --> 00:18:40,390 503 00:18:40,390 --> 00:18:42,789 504 00:18:42,789 --> 00:18:44,549 505 00:18:44,549 --> 00:18:44,559 506 00:18:44,559 --> 00:18:45,430 507 00:18:45,430 --> 00:18:47,830 508 00:18:47,830 --> 00:18:47,840 509 00:18:47,840 --> 00:18:48,870 510 00:18:48,870 --> 00:18:50,549 511 00:18:50,549 --> 00:18:52,789 512 00:18:52,789 --> 00:18:54,830 513 00:18:54,830 --> 00:18:57,669 514 00:18:57,669 --> 00:18:59,909 515 00:18:59,909 --> 00:19:01,990 516 00:19:01,990 --> 00:19:06,470 517 00:19:06,470 --> 00:19:08,710 518 00:19:08,710 --> 00:19:11,750 519 00:19:11,750 --> 00:19:13,750 520 00:19:13,750 --> 00:19:15,590 521 00:19:15,590 --> 00:19:17,350 522 00:19:17,350 --> 00:19:19,430 523 00:19:19,430 --> 00:19:22,549 524 00:19:22,549 --> 00:19:22,559 525 00:19:22,559 --> 00:19:23,430 526 00:19:23,430 --> 00:19:25,350 527 00:19:25,350 --> 00:19:27,510 528 00:19:27,510 --> 00:19:29,750 529 00:19:29,750 --> 00:19:31,270 530 00:19:31,270 --> 00:19:32,870 531 00:19:32,870 --> 00:19:35,830 532 00:19:35,830 --> 00:19:37,430 533 00:19:37,430 --> 00:19:39,110 534 00:19:39,110 --> 00:19:41,510 535 00:19:41,510 --> 00:19:43,270 536 00:19:43,270 --> 00:19:45,270 537 00:19:45,270 --> 00:19:46,310 538 00:19:46,310 --> 00:19:50,830 539 00:19:50,830 --> 00:19:50,840 540 00:19:50,840 --> 00:19:52,390 541 00:19:52,390 --> 00:19:53,909 542 00:19:53,909 --> 00:19:56,150 543 00:19:56,150 --> 00:19:59,190 544 00:19:59,190 --> 00:20:00,870 545 00:20:00,870 --> 00:20:03,190 546 00:20:03,190 --> 00:20:04,710 547 00:20:04,710 --> 00:20:07,270 548 00:20:07,270 --> 00:20:10,310 549 00:20:10,310 --> 00:20:12,230 550 00:20:12,230 --> 00:20:14,630 551 00:20:14,630 --> 00:20:17,110 552 00:20:17,110 --> 00:20:17,120 553 00:20:17,120 --> 00:20:18,149 554 00:20:18,149 --> 00:20:20,470 555 00:20:20,470 --> 00:20:21,990 556 00:20:21,990 --> 00:20:24,950 557 00:20:24,950 --> 00:20:24,960 558 00:20:24,960 --> 00:20:27,350 559 00:20:27,350 --> 00:20:27,360 560 00:20:27,360 --> 00:20:28,230 561 00:20:28,230 --> 00:20:34,390 562 00:20:34,390 --> 00:20:36,549 563 00:20:36,549 --> 00:20:45,029 564 00:20:45,029 --> 00:20:45,039 565 00:20:45,039 --> 00:20:47,430 566 00:20:47,430 --> 00:20:49,510 567 00:20:49,510 --> 00:20:52,149 568 00:20:52,149 --> 00:20:55,990 569 00:20:55,990 --> 00:20:57,990 570 00:20:57,990 --> 00:20:59,510 571 00:20:59,510 --> 00:20:59,520 572 00:20:59,520 --> 00:21:14,230 573 00:21:14,230 --> 00:21:34,789 574 00:21:34,789 --> 00:21:36,630 575 00:21:36,630 --> 00:21:38,630 576 00:21:38,630 --> 00:21:40,390 577 00:21:40,390 --> 00:21:43,270 578 00:21:43,270 --> 00:21:45,669 579 00:21:45,669 --> 00:21:47,029 580 00:21:47,029 --> 00:21:48,470 581 00:21:48,470 --> 00:21:50,630 582 00:21:50,630 --> 00:21:52,149 583 00:21:52,149 --> 00:21:53,669 584 00:21:53,669 --> 00:21:56,549 585 00:21:56,549 --> 00:21:59,350 586 00:21:59,350 --> 00:22:00,870 587 00:22:00,870 --> 00:22:02,870 588 00:22:02,870 --> 00:22:04,870 589 00:22:04,870 --> 00:22:10,390 590 00:22:10,390 --> 00:22:13,270 591 00:22:13,270 --> 00:22:14,630 592 00:22:14,630 --> 00:22:17,350 593 00:22:17,350 --> 00:22:18,470 594 00:22:18,470 --> 00:22:20,310 595 00:22:20,310 --> 00:22:20,320 596 00:22:20,320 --> 00:22:21,510 597 00:22:21,510 --> 00:22:23,430 598 00:22:23,430 --> 00:22:26,630 599 00:22:26,630 --> 00:22:28,549 600 00:22:28,549 --> 00:22:30,070 601 00:22:30,070 --> 00:22:33,110 602 00:22:33,110 --> 00:22:35,350 603 00:22:35,350 --> 00:22:37,430 604 00:22:37,430 --> 00:22:39,190 605 00:22:39,190 --> 00:22:42,230 606 00:22:42,230 --> 00:22:44,549 607 00:22:44,549 --> 00:22:46,710 608 00:22:46,710 --> 00:22:49,190 609 00:22:49,190 --> 00:22:50,789 610 00:22:50,789 --> 00:22:52,870 611 00:22:52,870 --> 00:22:54,789 612 00:22:54,789 --> 00:22:57,510 613 00:22:57,510 --> 00:22:59,190 614 00:22:59,190 --> 00:23:01,270 615 00:23:01,270 --> 00:23:03,110 616 00:23:03,110 --> 00:23:04,710 617 00:23:04,710 --> 00:23:06,390 618 00:23:06,390 --> 00:23:08,549 619 00:23:08,549 --> 00:23:09,669 620 00:23:09,669 --> 00:23:09,679 621 00:23:09,679 --> 00:23:10,710 622 00:23:10,710 --> 00:23:12,710 623 00:23:12,710 --> 00:23:14,390 624 00:23:14,390 --> 00:23:16,070 625 00:23:16,070 --> 00:23:16,080 626 00:23:16,080 --> 00:23:16,870 627 00:23:16,870 --> 00:23:19,110 628 00:23:19,110 --> 00:23:19,120 629 00:23:19,120 --> 00:23:20,710 630 00:23:20,710 --> 00:23:22,710 631 00:23:22,710 --> 00:23:22,720 632 00:23:22,720 --> 00:23:25,270 633 00:23:25,270 --> 00:23:26,950 634 00:23:26,950 --> 00:23:28,789 635 00:23:28,789 --> 00:23:31,510 636 00:23:31,510 --> 00:23:32,710 637 00:23:32,710 --> 00:23:34,950 638 00:23:34,950 --> 00:23:36,789 639 00:23:36,789 --> 00:23:38,710 640 00:23:38,710 --> 00:23:40,549 641 00:23:40,549 --> 00:23:40,559 642 00:23:40,559 --> 00:23:44,149 643 00:23:44,149 --> 00:23:47,590 644 00:23:47,590 --> 00:23:47,600 645 00:23:47,600 --> 00:23:48,830 646 00:23:48,830 --> 00:23:54,710 647 00:23:54,710 --> 00:23:57,430 648 00:23:57,430 --> 00:23:57,440 649 00:23:57,440 --> 00:23:59,669 650 00:23:59,669 --> 00:24:02,549 651 00:24:02,549 --> 00:24:05,590 652 00:24:05,590 --> 00:24:08,070 653 00:24:08,070 --> 00:24:10,630 654 00:24:10,630 --> 00:24:12,470 655 00:24:12,470 --> 00:24:14,070 656 00:24:14,070 --> 00:24:17,430 657 00:24:17,430 --> 00:24:17,440 658 00:24:17,440 --> 00:24:19,510 659 00:24:19,510 --> 00:24:22,789 660 00:24:22,789 --> 00:24:24,950 661 00:24:24,950 --> 00:24:26,630 662 00:24:26,630 --> 00:24:27,990 663 00:24:27,990 --> 00:24:30,070 664 00:24:30,070 --> 00:24:34,230 665 00:24:34,230 --> 00:24:36,470 666 00:24:36,470 --> 00:24:37,590 667 00:24:37,590 --> 00:24:38,950 668 00:24:38,950 --> 00:24:41,029 669 00:24:41,029 --> 00:24:43,430 670 00:24:43,430 --> 00:24:46,230 671 00:24:46,230 --> 00:24:47,909 672 00:24:47,909 --> 00:24:49,669 673 00:24:49,669 --> 00:24:51,430 674 00:24:51,430 --> 00:24:53,350 675 00:24:53,350 --> 00:24:55,990 676 00:24:55,990 --> 00:24:58,549 677 00:24:58,549 --> 00:25:00,870 678 00:25:00,870 --> 00:25:02,630 679 00:25:02,630 --> 00:25:04,310 680 00:25:04,310 --> 00:25:05,669 681 00:25:05,669 --> 00:25:08,070 682 00:25:08,070 --> 00:25:10,390 683 00:25:10,390 --> 00:25:12,149 684 00:25:12,149 --> 00:25:14,870 685 00:25:14,870 --> 00:25:16,630 686 00:25:16,630 --> 00:25:18,549 687 00:25:18,549 --> 00:25:20,710 688 00:25:20,710 --> 00:25:23,029 689 00:25:23,029 --> 00:25:24,870 690 00:25:24,870 --> 00:25:27,669 691 00:25:27,669 --> 00:25:30,549 692 00:25:30,549 --> 00:25:32,549 693 00:25:32,549 --> 00:25:37,029 694 00:25:37,029 --> 00:25:38,549 695 00:25:38,549 --> 00:25:40,390 696 00:25:40,390 --> 00:25:41,510 697 00:25:41,510 --> 00:25:43,110 698 00:25:43,110 --> 00:25:45,750 699 00:25:45,750 --> 00:25:47,669 700 00:25:47,669 --> 00:25:47,679 701 00:25:47,679 --> 00:25:48,630 702 00:25:48,630 --> 00:25:50,549 703 00:25:50,549 --> 00:25:52,230 704 00:25:52,230 --> 00:25:54,470 705 00:25:54,470 --> 00:25:57,269 706 00:25:57,269 --> 00:25:58,789 707 00:25:58,789 --> 00:26:00,470 708 00:26:00,470 --> 00:26:02,789 709 00:26:02,789 --> 00:26:02,799 710 00:26:02,799 --> 00:26:04,070 711 00:26:04,070 --> 00:26:06,870 712 00:26:06,870 --> 00:26:09,430 713 00:26:09,430 --> 00:26:12,310 714 00:26:12,310 --> 00:26:14,310 715 00:26:14,310 --> 00:26:16,149 716 00:26:16,149 --> 00:26:19,990 717 00:26:19,990 --> 00:26:21,909 718 00:26:21,909 --> 00:26:24,310 719 00:26:24,310 --> 00:26:24,320 720 00:26:24,320 --> 00:26:25,669 721 00:26:25,669 --> 00:26:28,230 722 00:26:28,230 --> 00:26:30,950 723 00:26:30,950 --> 00:26:33,110 724 00:26:33,110 --> 00:26:38,310 725 00:26:38,310 --> 00:26:39,990 726 00:26:39,990 --> 00:26:41,830 727 00:26:41,830 --> 00:26:44,630 728 00:26:44,630 --> 00:26:46,630 729 00:26:46,630 --> 00:26:47,909 730 00:26:47,909 --> 00:26:50,710 731 00:26:50,710 --> 00:26:53,669 732 00:26:53,669 --> 00:26:55,110 733 00:26:55,110 --> 00:26:58,230 734 00:26:58,230 --> 00:26:59,430 735 00:26:59,430 --> 00:27:02,230 736 00:27:02,230 --> 00:27:03,750 737 00:27:03,750 --> 00:27:03,760 738 00:27:03,760 --> 00:27:05,029 739 00:27:05,029 --> 00:27:08,630 740 00:27:08,630 --> 00:27:10,870 741 00:27:10,870 --> 00:27:11,990 742 00:27:11,990 --> 00:27:13,669 743 00:27:13,669 --> 00:27:15,909 744 00:27:15,909 --> 00:27:15,919 745 00:27:15,919 --> 00:27:16,870 746 00:27:16,870 --> 00:27:18,789 747 00:27:18,789 --> 00:27:21,510 748 00:27:21,510 --> 00:27:23,510 749 00:27:23,510 --> 00:27:25,190 750 00:27:25,190 --> 00:27:27,430 751 00:27:27,430 --> 00:27:29,430 752 00:27:29,430 --> 00:27:32,549 753 00:27:32,549 --> 00:27:35,110 754 00:27:35,110 --> 00:27:37,029 755 00:27:37,029 --> 00:27:39,669 756 00:27:39,669 --> 00:27:41,909 757 00:27:41,909 --> 00:27:44,710 758 00:27:44,710 --> 00:27:46,830 759 00:27:46,830 --> 00:27:46,840 760 00:27:46,840 --> 00:27:48,710 761 00:27:48,710 --> 00:27:50,149 762 00:27:50,149 --> 00:27:51,990 763 00:27:51,990 --> 00:27:55,190 764 00:27:55,190 --> 00:27:57,350 765 00:27:57,350 --> 00:27:59,269 766 00:27:59,269 --> 00:28:00,789 767 00:28:00,789 --> 00:28:02,950 768 00:28:02,950 --> 00:28:04,310 769 00:28:04,310 --> 00:28:06,630 770 00:28:06,630 --> 00:28:08,070 771 00:28:08,070 --> 00:28:10,389 772 00:28:10,389 --> 00:28:12,549 773 00:28:12,549 --> 00:28:16,230 774 00:28:16,230 --> 00:28:17,190 775 00:28:17,190 --> 00:28:24,470 776 00:28:24,470 --> 00:28:27,029 777 00:28:27,029 --> 00:28:31,110 778 00:28:31,110 --> 00:28:32,549 779 00:28:32,549 --> 00:28:32,559 780 00:28:32,559 --> 00:28:33,750 781 00:28:33,750 --> 00:28:36,870 782 00:28:36,870 --> 00:28:36,880 783 00:28:36,880 --> 00:28:37,750 784 00:28:37,750 --> 00:28:37,760 785 00:28:37,760 --> 00:28:38,789 786 00:28:38,789 --> 00:28:40,950 787 00:28:40,950 --> 00:28:41,990 788 00:28:41,990 --> 00:28:44,310 789 00:28:44,310 --> 00:28:46,389 790 00:28:46,389 --> 00:28:47,909 791 00:28:47,909 --> 00:28:50,070 792 00:28:50,070 --> 00:28:50,080 793 00:28:50,080 --> 00:28:52,310 794 00:28:52,310 --> 00:28:53,909 795 00:28:53,909 --> 00:28:56,070 796 00:28:56,070 --> 00:28:58,470 797 00:28:58,470 --> 00:29:00,070 798 00:29:00,070 --> 00:29:01,830 799 00:29:01,830 --> 00:29:03,430 800 00:29:03,430 --> 00:29:05,110 801 00:29:05,110 --> 00:29:07,190 802 00:29:07,190 --> 00:29:08,950 803 00:29:08,950 --> 00:29:08,960 804 00:29:08,960 --> 00:29:09,830 805 00:29:09,830 --> 00:29:12,149 806 00:29:12,149 --> 00:29:14,870 807 00:29:14,870 --> 00:29:16,710 808 00:29:16,710 --> 00:29:19,110 809 00:29:19,110 --> 00:29:20,310 810 00:29:20,310 --> 00:29:22,389 811 00:29:22,389 --> 00:29:24,549 812 00:29:24,549 --> 00:29:26,070 813 00:29:26,070 --> 00:29:27,990 814 00:29:27,990 --> 00:29:28,000 815 00:29:28,000 --> 00:29:28,789 816 00:29:28,789 --> 00:29:28,799 817 00:29:28,799 --> 00:29:30,389 818 00:29:30,389 --> 00:29:31,669 819 00:29:31,669 --> 00:29:33,830 820 00:29:33,830 --> 00:29:33,840 821 00:29:33,840 --> 00:29:34,549 822 00:29:34,549 --> 00:29:35,990 823 00:29:35,990 --> 00:29:38,549 824 00:29:38,549 --> 00:29:40,149 825 00:29:40,149 --> 00:29:41,669 826 00:29:41,669 --> 00:29:43,350 827 00:29:43,350 --> 00:29:44,710 828 00:29:44,710 --> 00:29:44,720 829 00:29:44,720 --> 00:29:46,310 830 00:29:46,310 --> 00:29:48,950 831 00:29:48,950 --> 00:29:48,960 832 00:29:48,960 --> 00:29:50,630 833 00:29:50,630 --> 00:29:51,909 834 00:29:51,909 --> 00:29:53,909 835 00:29:53,909 --> 00:29:55,510 836 00:29:55,510 --> 00:29:57,510 837 00:29:57,510 --> 00:29:59,590 838 00:29:59,590 --> 00:30:01,510 839 00:30:01,510 --> 00:30:03,190 840 00:30:03,190 --> 00:30:05,669 841 00:30:05,669 --> 00:30:07,750 842 00:30:07,750 --> 00:30:11,830 843 00:30:11,830 --> 00:30:13,190 844 00:30:13,190 --> 00:30:14,549 845 00:30:14,549 --> 00:30:15,990 846 00:30:15,990 --> 00:30:16,000 847 00:30:16,000 --> 00:30:17,190 848 00:30:17,190 --> 00:30:20,710 849 00:30:20,710 --> 00:30:22,389 850 00:30:22,389 --> 00:30:24,710 851 00:30:24,710 --> 00:30:26,149 852 00:30:26,149 --> 00:30:27,750 853 00:30:27,750 --> 00:30:29,190 854 00:30:29,190 --> 00:30:29,200 855 00:30:29,200 --> 00:30:30,070 856 00:30:30,070 --> 00:30:31,430 857 00:30:31,430 --> 00:30:33,190 858 00:30:33,190 --> 00:30:34,310 859 00:30:34,310 --> 00:30:35,510 860 00:30:35,510 --> 00:30:37,029 861 00:30:37,029 --> 00:30:38,710 862 00:30:38,710 --> 00:30:40,070 863 00:30:40,070 --> 00:30:41,510 864 00:30:41,510 --> 00:30:41,520 865 00:30:41,520 --> 00:30:43,830 866 00:30:43,830 --> 00:30:45,269 867 00:30:45,269 --> 00:30:47,269 868 00:30:47,269 --> 00:30:49,909 869 00:30:49,909 --> 00:30:52,549 870 00:30:52,549 --> 00:30:53,990 871 00:30:53,990 --> 00:30:55,830 872 00:30:55,830 --> 00:30:57,590 873 00:30:57,590 --> 00:30:59,909 874 00:30:59,909 --> 00:31:00,950 875 00:31:00,950 --> 00:31:03,430 876 00:31:03,430 --> 00:31:04,870 877 00:31:04,870 --> 00:31:06,789 878 00:31:06,789 --> 00:31:07,830 879 00:31:07,830 --> 00:31:09,269 880 00:31:09,269 --> 00:31:11,269 881 00:31:11,269 --> 00:31:12,870 882 00:31:12,870 --> 00:31:15,350 883 00:31:15,350 --> 00:31:16,789 884 00:31:16,789 --> 00:31:19,830 885 00:31:19,830 --> 00:31:21,350 886 00:31:21,350 --> 00:31:21,360 887 00:31:21,360 --> 00:31:22,710 888 00:31:22,710 --> 00:31:25,669 889 00:31:25,669 --> 00:31:28,389 890 00:31:28,389 --> 00:31:30,630 891 00:31:30,630 --> 00:31:33,269 892 00:31:33,269 --> 00:31:35,909 893 00:31:35,909 --> 00:31:35,919 894 00:31:35,919 --> 00:31:37,509 895 00:31:37,509 --> 00:31:39,190 896 00:31:39,190 --> 00:31:43,669 897 00:31:43,669 --> 00:31:43,679 898 00:31:43,679 --> 00:31:44,549 899 00:31:44,549 --> 00:31:46,870 900 00:31:46,870 --> 00:31:49,509 901 00:31:49,509 --> 00:31:51,430 902 00:31:51,430 --> 00:31:53,590 903 00:31:53,590 --> 00:31:55,269 904 00:31:55,269 --> 00:31:57,269 905 00:31:57,269 --> 00:31:57,279 906 00:31:57,279 --> 00:31:58,230 907 00:31:58,230 --> 00:31:59,750 908 00:31:59,750 --> 00:32:01,990 909 00:32:01,990 --> 00:32:03,669 910 00:32:03,669 --> 00:32:05,990 911 00:32:05,990 --> 00:32:07,350 912 00:32:07,350 --> 00:32:08,710 913 00:32:08,710 --> 00:32:09,990 914 00:32:09,990 --> 00:32:11,750 915 00:32:11,750 --> 00:32:14,470 916 00:32:14,470 --> 00:32:14,480 917 00:32:14,480 --> 00:32:15,990 918 00:32:15,990 --> 00:32:17,350 919 00:32:17,350 --> 00:32:19,190 920 00:32:19,190 --> 00:32:22,149 921 00:32:22,149 --> 00:32:22,159 922 00:32:22,159 --> 00:32:23,350 923 00:32:23,350 --> 00:32:31,750 924 00:32:31,750 --> 00:32:31,760 925 00:32:31,760 --> 00:32:33,269 926 00:32:33,269 --> 00:32:35,669 927 00:32:35,669 --> 00:32:35,679 928 00:32:35,679 --> 00:32:37,029 929 00:32:37,029 --> 00:32:42,630 930 00:32:42,630 --> 00:32:52,789 931 00:32:52,789 --> 00:32:54,549 932 00:32:54,549 --> 00:32:56,389 933 00:32:56,389 --> 00:32:58,310 934 00:32:58,310 --> 00:33:06,310 935 00:33:06,310 --> 00:33:18,070 936 00:33:18,070 --> 00:33:18,080 937 00:33:18,080 --> 00:33:19,830 938 00:33:19,830 --> 00:33:21,830 939 00:33:21,830 --> 00:33:21,840 940 00:33:21,840 --> 00:33:23,750 941 00:33:23,750 --> 00:33:25,990 942 00:33:25,990 --> 00:33:27,590 943 00:33:27,590 --> 00:33:29,269 944 00:33:29,269 --> 00:33:30,789 945 00:33:30,789 --> 00:33:32,070 946 00:33:32,070 --> 00:33:35,190 947 00:33:35,190 --> 00:33:36,950 948 00:33:36,950 --> 00:33:39,909 949 00:33:39,909 --> 00:33:42,710 950 00:33:42,710 --> 00:33:44,149 951 00:33:44,149 --> 00:33:47,430 952 00:33:47,430 --> 00:33:48,710 953 00:33:48,710 --> 00:33:50,070 954 00:33:50,070 --> 00:33:51,750 955 00:33:51,750 --> 00:33:53,430 956 00:33:53,430 --> 00:33:54,470 957 00:33:54,470 --> 00:33:56,149 958 00:33:56,149 --> 00:33:56,159 959 00:33:56,159 --> 00:33:57,509 960 00:33:57,509 --> 00:33:58,870 961 00:33:58,870 --> 00:34:00,149 962 00:34:00,149 --> 00:34:01,990 963 00:34:01,990 --> 00:34:04,549 964 00:34:04,549 --> 00:34:05,990 965 00:34:05,990 --> 00:34:07,509 966 00:34:07,509 --> 00:34:09,270 967 00:34:09,270 --> 00:34:11,109 968 00:34:11,109 --> 00:34:12,629 969 00:34:12,629 --> 00:34:15,109 970 00:34:15,109 --> 00:34:18,710 971 00:34:18,710 --> 00:34:20,950 972 00:34:20,950 --> 00:34:23,750 973 00:34:23,750 --> 00:34:26,470 974 00:34:26,470 --> 00:34:27,909 975 00:34:27,909 --> 00:34:29,990 976 00:34:29,990 --> 00:34:32,310 977 00:34:32,310 --> 00:34:34,389 978 00:34:34,389 --> 00:34:34,399 979 00:34:34,399 --> 00:34:36,230 980 00:34:36,230 --> 00:34:37,510 981 00:34:37,510 --> 00:34:39,669 982 00:34:39,669 --> 00:34:41,270 983 00:34:41,270 --> 00:34:42,629 984 00:34:42,629 --> 00:34:44,950 985 00:34:44,950 --> 00:34:46,149 986 00:34:46,149 --> 00:34:47,270 987 00:34:47,270 --> 00:34:48,950 988 00:34:48,950 --> 00:34:50,869 989 00:34:50,869 --> 00:34:53,430 990 00:34:53,430 --> 00:34:55,589 991 00:34:55,589 --> 00:34:57,910 992 00:34:57,910 --> 00:34:59,430 993 00:34:59,430 --> 00:35:01,270 994 00:35:01,270 --> 00:35:03,750 995 00:35:03,750 --> 00:35:05,990 996 00:35:05,990 --> 00:35:08,470 997 00:35:08,470 --> 00:35:09,990 998 00:35:09,990 --> 00:35:12,069 999 00:35:12,069 --> 00:35:12,079 1000 00:35:12,079 --> 00:35:13,109 1001 00:35:13,109 --> 00:35:15,109 1002 00:35:15,109 --> 00:35:16,870 1003 00:35:16,870 --> 00:35:18,710 1004 00:35:18,710 --> 00:35:21,030 1005 00:35:21,030 --> 00:35:23,430 1006 00:35:23,430 --> 00:35:25,510 1007 00:35:25,510 --> 00:35:25,520 1008 00:35:25,520 --> 00:35:26,630 1009 00:35:26,630 --> 00:35:26,640 1010 00:35:26,640 --> 00:35:27,750 1011 00:35:27,750 --> 00:35:30,390 1012 00:35:30,390 --> 00:35:32,470 1013 00:35:32,470 --> 00:35:33,829 1014 00:35:33,829 --> 00:35:35,990 1015 00:35:35,990 --> 00:35:39,510 1016 00:35:39,510 --> 00:35:41,109 1017 00:35:41,109 --> 00:35:42,829 1018 00:35:42,829 --> 00:35:45,030 1019 00:35:45,030 --> 00:35:45,040 1020 00:35:45,040 --> 00:35:46,470 1021 00:35:46,470 --> 00:35:48,230 1022 00:35:48,230 --> 00:35:50,069 1023 00:35:50,069 --> 00:35:54,470 1024 00:35:54,470 --> 00:36:00,150 1025 00:36:00,150 --> 00:36:03,109 1026 00:36:03,109 --> 00:36:05,430 1027 00:36:05,430 --> 00:36:07,670 1028 00:36:07,670 --> 00:36:08,950 1029 00:36:08,950 --> 00:36:10,710 1030 00:36:10,710 --> 00:36:13,109 1031 00:36:13,109 --> 00:36:13,119 1032 00:36:13,119 --> 00:36:14,069 1033 00:36:14,069 --> 00:36:16,230 1034 00:36:16,230 --> 00:36:18,390 1035 00:36:18,390 --> 00:36:20,390 1036 00:36:20,390 --> 00:36:24,230 1037 00:36:24,230 --> 00:36:25,910 1038 00:36:25,910 --> 00:36:26,950 1039 00:36:26,950 --> 00:36:28,470 1040 00:36:28,470 --> 00:36:29,910 1041 00:36:29,910 --> 00:36:31,190 1042 00:36:31,190 --> 00:36:31,200 1043 00:36:31,200 --> 00:36:32,870 1044 00:36:32,870 --> 00:36:34,310 1045 00:36:34,310 --> 00:36:35,750 1046 00:36:35,750 --> 00:36:37,270 1047 00:36:37,270 --> 00:36:39,270 1048 00:36:39,270 --> 00:36:41,670 1049 00:36:41,670 --> 00:36:49,430 1050 00:36:49,430 --> 00:36:51,910 1051 00:36:51,910 --> 00:36:54,069 1052 00:36:54,069 --> 00:36:55,430 1053 00:36:55,430 --> 00:36:57,030 1054 00:36:57,030 --> 00:36:59,750 1055 00:36:59,750 --> 00:37:01,510 1056 00:37:01,510 --> 00:37:01,520 1057 00:37:01,520 --> 00:37:02,310 1058 00:37:02,310 --> 00:37:05,109 1059 00:37:05,109 --> 00:37:06,870 1060 00:37:06,870 --> 00:37:09,109 1061 00:37:09,109 --> 00:37:11,109 1062 00:37:11,109 --> 00:37:13,190 1063 00:37:13,190 --> 00:37:15,750 1064 00:37:15,750 --> 00:37:17,589 1065 00:37:17,589 --> 00:37:19,190 1066 00:37:19,190 --> 00:37:20,710 1067 00:37:20,710 --> 00:37:23,510 1068 00:37:23,510 --> 00:37:25,829 1069 00:37:25,829 --> 00:37:27,910 1070 00:37:27,910 --> 00:37:30,710 1071 00:37:30,710 --> 00:37:32,630 1072 00:37:32,630 --> 00:37:34,069 1073 00:37:34,069 --> 00:37:36,630 1074 00:37:36,630 --> 00:37:39,270 1075 00:37:39,270 --> 00:37:41,430 1076 00:37:41,430 --> 00:37:43,990 1077 00:37:43,990 --> 00:37:46,230 1078 00:37:46,230 --> 00:37:47,990 1079 00:37:47,990 --> 00:37:49,750 1080 00:37:49,750 --> 00:37:51,349 1081 00:37:51,349 --> 00:37:53,190 1082 00:37:53,190 --> 00:37:54,790 1083 00:37:54,790 --> 00:37:57,030 1084 00:37:57,030 --> 00:37:58,630 1085 00:37:58,630 --> 00:38:00,710 1086 00:38:00,710 --> 00:38:02,230 1087 00:38:02,230 --> 00:38:04,550 1088 00:38:04,550 --> 00:38:06,630 1089 00:38:06,630 --> 00:38:09,030 1090 00:38:09,030 --> 00:38:11,190 1091 00:38:11,190 --> 00:38:13,430 1092 00:38:13,430 --> 00:38:15,750 1093 00:38:15,750 --> 00:38:17,430 1094 00:38:17,430 --> 00:38:19,990 1095 00:38:19,990 --> 00:38:22,390 1096 00:38:22,390 --> 00:38:24,710 1097 00:38:24,710 --> 00:38:26,390 1098 00:38:26,390 --> 00:38:28,230 1099 00:38:28,230 --> 00:38:31,190 1100 00:38:31,190 --> 00:38:32,470 1101 00:38:32,470 --> 00:38:34,710 1102 00:38:34,710 --> 00:38:36,870 1103 00:38:36,870 --> 00:38:38,310 1104 00:38:38,310 --> 00:38:42,600 1105 00:38:42,600 --> 00:38:42,610 1106 00:38:42,610 --> 00:38:46,150 1107 00:38:46,150 --> 00:38:48,550 1108 00:38:48,550 --> 00:38:50,310 1109 00:38:50,310 --> 00:38:51,670 1110 00:38:51,670 --> 00:38:53,349 1111 00:38:53,349 --> 00:38:55,270 1112 00:38:55,270 --> 00:38:57,589 1113 00:38:57,589 --> 00:38:58,950 1114 00:38:58,950 --> 00:39:01,270 1115 00:39:01,270 --> 00:39:02,870 1116 00:39:02,870 --> 00:39:02,880 1117 00:39:02,880 --> 00:39:05,349 1118 00:39:05,349 --> 00:39:05,359 1119 00:39:05,359 --> 00:39:07,430 1120 00:39:07,430 --> 00:39:07,440 1121 00:39:07,440 --> 00:39:09,109 1122 00:39:09,109 --> 00:39:09,119 1123 00:39:09,119 --> 00:39:11,030 1124 00:39:11,030 --> 00:39:12,950 1125 00:39:12,950 --> 00:39:15,589 1126 00:39:15,589 --> 00:39:17,270 1127 00:39:17,270 --> 00:39:18,630 1128 00:39:18,630 --> 00:39:20,710 1129 00:39:20,710 --> 00:39:22,390 1130 00:39:22,390 --> 00:39:25,109 1131 00:39:25,109 --> 00:39:26,710 1132 00:39:26,710 --> 00:39:29,030 1133 00:39:29,030 --> 00:39:30,390 1134 00:39:30,390 --> 00:39:31,589 1135 00:39:31,589 --> 00:39:34,310 1136 00:39:34,310 --> 00:39:36,310 1137 00:39:36,310 --> 00:39:37,750 1138 00:39:37,750 --> 00:39:39,589 1139 00:39:39,589 --> 00:39:42,470 1140 00:39:42,470 --> 00:39:43,670 1141 00:39:43,670 --> 00:39:47,349 1142 00:39:47,349 --> 00:39:49,510 1143 00:39:49,510 --> 00:39:51,430 1144 00:39:51,430 --> 00:39:53,829 1145 00:39:53,829 --> 00:39:55,589 1146 00:39:55,589 --> 00:39:57,430 1147 00:39:57,430 --> 00:39:59,990 1148 00:39:59,990 --> 00:40:00,000 1149 00:40:00,000 --> 00:40:00,950 1150 00:40:00,950 --> 00:40:02,710 1151 00:40:02,710 --> 00:40:04,150 1152 00:40:04,150 --> 00:40:04,160 1153 00:40:04,160 --> 00:40:05,750 1154 00:40:05,750 --> 00:40:07,030 1155 00:40:07,030 --> 00:40:09,990 1156 00:40:09,990 --> 00:40:11,190 1157 00:40:11,190 --> 00:40:13,589 1158 00:40:13,589 --> 00:40:14,870 1159 00:40:14,870 --> 00:40:16,870 1160 00:40:16,870 --> 00:40:19,589 1161 00:40:19,589 --> 00:40:21,430 1162 00:40:21,430 --> 00:40:21,440 1163 00:40:21,440 --> 00:40:22,470 1164 00:40:22,470 --> 00:40:23,990 1165 00:40:23,990 --> 00:40:25,589 1166 00:40:25,589 --> 00:40:27,109 1167 00:40:27,109 --> 00:40:29,109 1168 00:40:29,109 --> 00:40:31,349 1169 00:40:31,349 --> 00:40:32,470 1170 00:40:32,470 --> 00:40:34,069 1171 00:40:34,069 --> 00:40:36,309 1172 00:40:36,309 --> 00:40:37,829 1173 00:40:37,829 --> 00:40:39,430 1174 00:40:39,430 --> 00:40:42,230 1175 00:40:42,230 --> 00:40:44,790 1176 00:40:44,790 --> 00:40:46,710 1177 00:40:46,710 --> 00:40:48,710 1178 00:40:48,710 --> 00:40:51,190 1179 00:40:51,190 --> 00:40:52,870 1180 00:40:52,870 --> 00:40:55,349 1181 00:40:55,349 --> 00:41:00,069 1182 00:41:00,069 --> 00:41:00,079 1183 00:41:00,079 --> 00:41:01,589 1184 00:41:01,589 --> 00:41:04,150 1185 00:41:04,150 --> 00:41:05,510 1186 00:41:05,510 --> 00:41:08,069 1187 00:41:08,069 --> 00:41:09,430 1188 00:41:09,430 --> 00:41:12,069 1189 00:41:12,069 --> 00:41:12,079 1190 00:41:12,079 --> 00:41:13,190 1191 00:41:13,190 --> 00:41:14,790 1192 00:41:14,790 --> 00:41:16,950 1193 00:41:16,950 --> 00:41:16,960 1194 00:41:16,960 --> 00:41:17,910 1195 00:41:17,910 --> 00:41:21,670 1196 00:41:21,670 --> 00:41:23,430 1197 00:41:23,430 --> 00:41:25,670 1198 00:41:25,670 --> 00:41:25,680 1199 00:41:25,680 --> 00:41:26,390 1200 00:41:26,390 --> 00:41:27,990 1201 00:41:27,990 --> 00:41:29,910 1202 00:41:29,910 --> 00:41:31,349 1203 00:41:31,349 --> 00:41:33,829 1204 00:41:33,829 --> 00:41:35,750 1205 00:41:35,750 --> 00:41:37,670 1206 00:41:37,670 --> 00:41:39,589 1207 00:41:39,589 --> 00:41:42,230 1208 00:41:42,230 --> 00:41:43,750 1209 00:41:43,750 --> 00:41:46,870 1210 00:41:46,870 --> 00:41:49,190 1211 00:41:49,190 --> 00:41:50,870 1212 00:41:50,870 --> 00:41:52,150 1213 00:41:52,150 --> 00:41:53,670 1214 00:41:53,670 --> 00:41:55,109 1215 00:41:55,109 --> 00:41:56,390 1216 00:41:56,390 --> 00:41:59,829 1217 00:41:59,829 --> 00:42:02,230 1218 00:42:02,230 --> 00:42:05,030 1219 00:42:05,030 --> 00:42:06,790 1220 00:42:06,790 --> 00:42:09,270 1221 00:42:09,270 --> 00:42:10,950 1222 00:42:10,950 --> 00:42:12,790 1223 00:42:12,790 --> 00:42:14,470 1224 00:42:14,470 --> 00:42:17,589 1225 00:42:17,589 --> 00:42:17,599 1226 00:42:17,599 --> 00:42:18,870 1227 00:42:18,870 --> 00:42:18,880 1228 00:42:18,880 --> 00:42:19,670 1229 00:42:19,670 --> 00:42:21,670 1230 00:42:21,670 --> 00:42:24,790 1231 00:42:24,790 --> 00:42:28,790 1232 00:42:28,790 --> 00:42:31,190 1233 00:42:31,190 --> 00:42:32,710 1234 00:42:32,710 --> 00:42:35,990 1235 00:42:35,990 --> 00:42:38,069 1236 00:42:38,069 --> 00:42:39,430 1237 00:42:39,430 --> 00:42:41,190 1238 00:42:41,190 --> 00:42:43,829 1239 00:42:43,829 --> 00:42:47,349 1240 00:42:47,349 --> 00:42:49,589 1241 00:42:49,589 --> 00:42:51,589 1242 00:42:51,589 --> 00:42:53,510 1243 00:42:53,510 --> 00:42:54,950 1244 00:42:54,950 --> 00:42:54,960 1245 00:42:54,960 --> 00:42:56,309 1246 00:42:56,309 --> 00:42:58,710 1247 00:42:58,710 --> 00:43:00,390 1248 00:43:00,390 --> 00:43:02,470 1249 00:43:02,470 --> 00:43:03,910 1250 00:43:03,910 --> 00:43:06,309 1251 00:43:06,309 --> 00:43:08,470 1252 00:43:08,470 --> 00:43:10,630 1253 00:43:10,630 --> 00:43:13,109 1254 00:43:13,109 --> 00:43:15,510 1255 00:43:15,510 --> 00:43:17,270 1256 00:43:17,270 --> 00:43:18,950 1257 00:43:18,950 --> 00:43:20,230 1258 00:43:20,230 --> 00:43:21,910 1259 00:43:21,910 --> 00:43:23,589 1260 00:43:23,589 --> 00:43:25,990 1261 00:43:25,990 --> 00:43:26,000 1262 00:43:26,000 --> 00:43:27,190 1263 00:43:27,190 --> 00:43:29,109 1264 00:43:29,109 --> 00:43:31,109 1265 00:43:31,109 --> 00:43:33,109 1266 00:43:33,109 --> 00:43:34,470 1267 00:43:34,470 --> 00:43:36,309 1268 00:43:36,309 --> 00:43:43,349 1269 00:43:43,349 --> 00:43:43,359 1270 00:43:43,359 --> 00:43:45,440