Mailing address:Mail stop: MSC01 1100
1 University of New Mexico
Torin Adamson is a graduate student continuing their Computer Science degree at UNM. Their current research is in human-robot collaborative motion planning and haptic-guided protein interaction with motion planning techniques. They have a background in video game engineering and realtime computer graphics, as well as creating networked game applications. In their free time, they experiment with game engines and working with open source software.
- Torin Adamson, Hao-Tien Chiang, Meeko Oishi, Lydia Tapia. "Busy Beeway: A Game for Testing Human-Automation Collaboration for Navigation", In 2017 ACM SIGGRAPH Conference on Motion in Games (MIG), Barcelona, Spain, Nov. 2017. (pdf, Bibtex)
- Torin Adamson, John Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Kelley, Lydia Tapia, "Molecular Tetris: Crowdsourcing Molecular Docking Using Path-Planning and Haptic Devices", In Proceedings of the ACM SIGGRAPH Motion in Games (MIG), pp. 133-138, Los Angeles, CA, U.S.A., Nov. 2014. (pdf, Bibtex)
- Torin Adamson, John Baxter, Kasra Manavi, Bruna Jacobson and Lydia Tapia, "Crowdsourced Molecular Docking Using Path-Planning and Haptic Devices", In Proc. RSS Workshop on Robotics Methods for Structural and Dynamic Modeling of Molecular Systems (RMMS), Berkeley, CA, U.S.A., July 2014.
(pdf, BibTex )