CS 491 / ECE 491: Topics in Vector Graphics
Computer Science Department
University of New Mexico
Topics include ray-geometry intersections, viewing, lenses, local/global illumination, procedural textures/models, spline curves and surfaces, and statistical integration for realistic image synthesis. Students will write a raytracing renderer from scratch, exploring high performance implementations and realistic rendering.
Joel Castellanos , Department of Computer Science
Ray Tracing from the Ground Up by Kevin Suffern ISBN-13: 978-1568812724, A K Peters/CRC Press Link contains software downloads.
Week 1 & 2: