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loadColorToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
This method loads a color token.
loadHeinekenMathToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
This method loads a Heineken Math token.
loadHeinekenToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
This method loads a Heineken token from cache.
loadHeinekenTokens() - Method in class com.putable.server.matrix.HeinekenMatrix
Loads all game Tokens and sets them to inactive status
loadHelpToken() - Method in class com.putable.server.matrix.HeinekenMathMatrix
Loads the 'Help' button of this Heineken Math game
loadHelpToken() - Method in class com.putable.server.matrix.HeinekenMatrix
Loads the 'Help' button of this Heineken Matrix
loadHelpToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
This method loads a help token.
loadHelpToken() - Method in class com.putable.server.matrix.PairPanickingMatrix
Load this PairPanicking game's 'Help' button
loadHomeToken() - Method in class com.putable.server.matrix.HeinekenMathMatrix
Loads the 'Home' button of this Heineken Math game
loadHomeToken() - Method in class com.putable.server.matrix.HeinekenMatrix
Loads the 'Home' button of this Heineken Matrix
loadHomeToken() - Method in class com.putable.server.matrix.PairPanickingMatrix
Loads the 'Home' button of this PairPanicking game
loadImage(String) - Method in class com.putable.common.matrix.Image
This method is used to load an image from a specified file location in the package.
loadImages() - Method in class com.putable.server.matrix.PairPanickingMatrix
Loads the beer Images to be used as symbols and links them with an Integer
loadMathTokens() - Method in class com.putable.server.matrix.HeinekenMathMatrix
Loads the math buttons of this Heineken Math game, sets them to inactive status, and hides their names and text
loadMiscTokens() - Method in class com.putable.server.matrix.HeinekenMathMatrix
Loads the 'Home', 'Help', 'Status', and 'Start' buttons of this Heineken Math game
loadMiscTokens() - Method in class com.putable.server.matrix.HeinekenMatrix
Loads the 'Home', 'Help', 'Status', and 'Start' buttons of this Heineken Matrix
loadMiscTokens() - Method in class com.putable.server.matrix.PairPanickingMatrix
Loads the 'Home', 'Help', 'Status', and 'Start' buttons of this PairPanicking game
loadPlayersToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
This method loads players token.
loadPPToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
This loads a pair panicking token.
loadPPTokens() - Method in class com.putable.server.matrix.PairPanickingMatrix
Loads the game Tokens with initial beer Images that will be removed when the game starts
loadStartToken() - Method in class com.putable.server.matrix.HeinekenMathMatrix
Loads the 'Start' button of this Heineken Math game
loadStartToken() - Method in class com.putable.server.matrix.HeinekenMatrix
Loads the 'Start' button of the button of this Heineken Matrix
loadStartToken() - Method in class com.putable.server.matrix.PairPanickingMatrix
Loads the 'Start' button of this PairPanicking game
loadStatusToken() - Method in class com.putable.server.matrix.AbstractHeinekenGame
Loads the 'Status' Token of this Heineken game
loadTokens(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
This method calls all the other load methods to generate this home matrix.
loggedinTag - Variable in class tests.ClientXMLHandlerTester
 
loggedOut - Variable in class com.putable.xmlhandler.ClientXMLHandler
 
login() - Method in class com.putable.server.RequestHandler
This method is used to login-in.
loginReceived - Variable in class com.putable.xmlhandler.ServerXMLHandler
 
LoginScreen - Class in com.putable.client
Login Screen for entering the username and password to connect to server
LoginScreen(NetPuzlClient, String) - Constructor for class com.putable.client.LoginScreen
This is the constructor for the login screen inner class.
loginTag - Variable in class tests.ServerXMLHandlerTester
 
logOS - Variable in class com.putable.client.NetPuzlClient
Logs the document being send to the server
logout() - Method in class com.putable.server.RequestHandler
This method is used to log out.
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