- loadColorToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
-
This method loads a color token.
- loadHeinekenMathToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
-
This method loads a Heineken Math token.
- loadHeinekenToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
-
This method loads a Heineken token from cache.
- loadHeinekenTokens() - Method in class com.putable.server.matrix.HeinekenMatrix
-
Loads all game Tokens and sets them to inactive status
- loadHelpToken() - Method in class com.putable.server.matrix.HeinekenMathMatrix
-
Loads the 'Help' button of this Heineken Math game
- loadHelpToken() - Method in class com.putable.server.matrix.HeinekenMatrix
-
Loads the 'Help' button of this Heineken Matrix
- loadHelpToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
-
This method loads a help token.
- loadHelpToken() - Method in class com.putable.server.matrix.PairPanickingMatrix
-
Load this PairPanicking game's 'Help' button
- loadHomeToken() - Method in class com.putable.server.matrix.HeinekenMathMatrix
-
Loads the 'Home' button of this Heineken Math game
- loadHomeToken() - Method in class com.putable.server.matrix.HeinekenMatrix
-
Loads the 'Home' button of this Heineken Matrix
- loadHomeToken() - Method in class com.putable.server.matrix.PairPanickingMatrix
-
Loads the 'Home' button of this PairPanicking game
- loadImage(String) - Method in class com.putable.common.matrix.Image
-
This method is used to load an image from a specified file location in
the package.
- loadImages() - Method in class com.putable.server.matrix.PairPanickingMatrix
-
Loads the beer Images to be used as symbols and links them with an
Integer
- loadMathTokens() - Method in class com.putable.server.matrix.HeinekenMathMatrix
-
Loads the math buttons of this Heineken Math game, sets them to inactive
status, and hides their names and text
- loadMiscTokens() - Method in class com.putable.server.matrix.HeinekenMathMatrix
-
Loads the 'Home', 'Help', 'Status', and 'Start' buttons of this Heineken
Math game
- loadMiscTokens() - Method in class com.putable.server.matrix.HeinekenMatrix
-
Loads the 'Home', 'Help', 'Status', and 'Start' buttons of this Heineken
Matrix
- loadMiscTokens() - Method in class com.putable.server.matrix.PairPanickingMatrix
-
Loads the 'Home', 'Help', 'Status', and 'Start' buttons of this
PairPanicking game
- loadPlayersToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
-
This method loads players token.
- loadPPToken(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
-
This loads a pair panicking token.
- loadPPTokens() - Method in class com.putable.server.matrix.PairPanickingMatrix
-
Loads the game Tokens with initial beer Images that will be removed when
the game starts
- loadStartToken() - Method in class com.putable.server.matrix.HeinekenMathMatrix
-
Loads the 'Start' button of this Heineken Math game
- loadStartToken() - Method in class com.putable.server.matrix.HeinekenMatrix
-
Loads the 'Start' button of the button of this Heineken Matrix
- loadStartToken() - Method in class com.putable.server.matrix.PairPanickingMatrix
-
Loads the 'Start' button of this PairPanicking game
- loadStatusToken() - Method in class com.putable.server.matrix.AbstractHeinekenGame
-
Loads the 'Status' Token of this Heineken game
- loadTokens(Map<ObjID, NetPuzlObject>) - Method in class com.putable.server.matrix.HomeMatrix
-
This method calls all the other load methods to generate this home
matrix.
- loggedinTag - Variable in class tests.ClientXMLHandlerTester
-
- loggedOut - Variable in class com.putable.xmlhandler.ClientXMLHandler
-
- login() - Method in class com.putable.server.RequestHandler
-
This method is used to login-in.
- loginReceived - Variable in class com.putable.xmlhandler.ServerXMLHandler
-
- LoginScreen - Class in com.putable.client
-
Login Screen for entering the username and password to connect to server
- LoginScreen(NetPuzlClient, String) - Constructor for class com.putable.client.LoginScreen
-
This is the constructor for the login screen inner class.
- loginTag - Variable in class tests.ServerXMLHandlerTester
-
- logOS - Variable in class com.putable.client.NetPuzlClient
-
Logs the document being send to the server
- logout() - Method in class com.putable.server.RequestHandler
-
This method is used to log out.