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AbstractHeinekenGame - Class in com.putable.server.matrix
An abstract implementation of a Heineken game
AbstractHeinekenGame(ObjID, Attributes, Map<ObjID, NetPuzlObject>) - Constructor for class com.putable.server.matrix.AbstractHeinekenGame
Constructs a Heineken game with the given parameters
AbstractMatrix - Class in com.putable.common.matrix
An abstract implementation of a Matrix in a NetPuzl world
AbstractMatrix(ObjID, Attributes, Map<ObjID, NetPuzlObject>) - Constructor for class com.putable.common.matrix.AbstractMatrix
Constructs an AbstractMatrix with the given parameters
acceptConnections(ServerSocket, NetPuzlClientHandler) - Method in class com.putable.server.NetPuzlServer
Accepts connections.
activateGameTokens() - Method in class com.putable.server.matrix.HeinekenMatrix
Enables all game Tokens and starts the Heineken bottle moving
add(NetPuzlClientProxy) - Method in class com.putable.server.NetPuzlClientHandler
Adds a client to the client list
add(Tag) - Method in class tests.ClientXMLHandlerTestee
 
add(Tag) - Method in class tests.ServerXMLHandlerTestee
 
addAgent(Agent) - Method in class com.putable.common.matrix.AbstractMatrix
 
addAgent(Agent) - Method in interface com.putable.common.matrix.Matrix
Adds an Agent to this Matrix
addEnterKeyPress(JButton) - Static method in class com.putable.client.gui.Gui
This method is used so that a button can be pressed when it has focus, by the enter key.
addKey(Key) - Method in class com.putable.common.matrix.AbstractMatrix
 
addKey(Key) - Method in interface com.putable.common.matrix.Matrix
Adds a Key to this Matrix
addMatrix(ClientMatrix) - Method in class com.putable.client.gui.Gui
This method is used when adding all the matrix components (Cells), to be drawn on the screen.
addToken(Token) - Method in class com.putable.common.matrix.AbstractMatrix
 
addToken(Token) - Method in interface com.putable.common.matrix.Matrix
Adds a Token to this Matrix
Agent - Class in com.putable.common.matrix
The basic 'active' element of a NetPuzl world -- either a human or robot client
Agent(ObjID, Attributes, Map<ObjID, NetPuzlObject>) - Constructor for class com.putable.common.matrix.Agent
Constructs an Agent with the given parameters
agent - Variable in class com.putable.server.NetPuzlClientProxy
Agent object of the client connected
AgentFactory - Class in com.putable.server.factoryClasses
A factory class that produces Agents with unique ObjIDs and caches them
AgentFactory() - Constructor for class com.putable.server.factoryClasses.AgentFactory
Restricts factory instantiation since all class data is static
agentId - Variable in class com.putable.client.NetPuzlClient
The ObjID of the agent that is assiciated with this client
agentListModel - Variable in class com.putable.client.gui.Gui
These are other elements that belong to a certain panel.
agents - Variable in class com.putable.common.matrix.AbstractMatrix
The Agents contained in this Matrix
agentScrollPane - Variable in class com.putable.client.gui.Gui
 
agentsList - Variable in class com.putable.client.gui.Gui
 
agentsPanel - Variable in class com.putable.client.gui.Gui
These are the various panels needed.
agentThread - Variable in class com.putable.server.NetPuzlClientProxy
Thread for the parser
answers - Variable in class com.putable.server.matrix.HeinekenMathMatrix
The table that links each game button with an answer
attr - Variable in class com.putable.xmlhandler.XMLHandler
 
Attributes - Class in com.putable.common.matrix
A class to store the name, text, energy, bgcolor, fgcolor, x value, y value, and image of a NetPuzlObject
Attributes() - Constructor for class com.putable.common.matrix.Attributes
This constructor builds a new Attributes object without setting any of its data members.
Attributes(String, String, int, Color, Color, int, int, Image) - Constructor for class com.putable.common.matrix.Attributes
Constructs an Attributes object with the given parameters
attributes - Variable in class com.putable.common.matrix.NetPuzlObject
The attributes of the NetPuzlObject
availableSymbols - Variable in class com.putable.server.matrix.PairPanickingMatrix
The unused symbols of this PairPanicking game
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